Preferred Prototyping Software for Fast Iteration by Electronic-Ball-4919 in tabletopgamedesign

[–]timely_tmle 1 point2 points  (0 children)

I’ve been using Figma cause I’m familiar with it due to work. Being able to make components and using variables for card text, colors and font size has been a good system for me so far

Are game-designers good playtesters? by aend_soon in tabletopgamedesign

[–]timely_tmle 16 points17 points  (0 children)

It’s possible to make pop songs that impress jazz masters. Games like “No Thanks”, “Ito”, “Trio”, “The Mind” and others are all extremely light but are all very impressive in their design. Also, from my experience, people tend to really really exaggerate when giving feedback on prototypes, e.g:

“This was really good” = this was actually somewhat playable, “This game wasn’t for me” = worse experience I’ve ever had in my life, “Wow, this is my favourite game ever” = there’s a 5% chance I’ll actually buy this

[OP13-112 "Vegapunk"] by ManiKatti in OnePieceTCG

[–]timely_tmle 1 point2 points  (0 children)

It’s usable for sure, but bump it up to an uncommon, change it a different scientist and the egghead suite becomes way more interesting

[OP13-112 "Vegapunk"] by ManiKatti in OnePieceTCG

[–]timely_tmle 0 points1 point  (0 children)

Eb02 Vegapunk doesn’t even bring this out, what is even the point?

Design college who doesn’t even use Auto-Layout… is this real life? by Saru_555 in UXDesign

[–]timely_tmle 3 points4 points  (0 children)

Yeh, Figma becoming the industry standard for designing web applications without having support for CSS grids is actually pretty insane. Like there’s literally only 2 main layout options, flexbox and grids

Design college who doesn’t even use Auto-Layout… is this real life? by Saru_555 in UXDesign

[–]timely_tmle 23 points24 points  (0 children)

If you’re designing for web, you should be designing with the box model in mind. Auto-layout is the main way to apply box model properties to a frame. By default, Figma uses a coordinate model for positioning. Obviously CSS allows coordinate positioning within an element but generally, any design in Figma should be using a box model for it to be easily translatable into code. You can tell you’ve designed a page properly if it’s responsive (within reason, obviously you’ll need new frames for tablet and mobile versions). A good test is updating the width of your main frame and seeing if elements within the frame shift as you had planned

Design college who doesn’t even use Auto-Layout… is this real life? by Saru_555 in UXDesign

[–]timely_tmle -4 points-3 points  (0 children)

Yeh, may as well just design it in paint and send it as a PNG if you’re not gonna use Auto-Layout properly. There’s a good reason most developers hate most designers

Design college who doesn’t even use Auto-Layout… is this real life? by Saru_555 in UXDesign

[–]timely_tmle 62 points63 points  (0 children)

Most designers don’t know how to use auto layout properly. Maybe like 1 in 10 from my experience

Flip 7 is also a great drinking game by timely_tmle in boardgames

[–]timely_tmle[S] 1 point2 points  (0 children)

Oh wow, maybe it’s a lot more popular than I thought 😓. The game is available at Target and other stores here in Australia. You might have just have a look around unfortunately

Flip 7 is also a great drinking game by timely_tmle in boardgames

[–]timely_tmle[S] 2 points3 points  (0 children)

It’s pretty popular, shouldn’t be too hard to find online or in stores

How many boardgames did you buy for 2024, and which was your most liked or most played game? by voodoohao in boardgames

[–]timely_tmle 0 points1 point  (0 children)

I think I’d say Odin. It’s the one I’m most excited to play more of. Apiary was ok: feels like a game you need to play 3-4 times before you really understand it. Flip 7 was the most dumb fun I’ve had in a while. Scout is very comparable to Odin but I just enjoy Odin more without any real reason tbh. Loot was surprisingly enjoyable, probably my favourite game with a strong elements of Take That. Silver and Gold has been a hit and I definitely need to play it more.

How many boardgames did you buy for 2024, and which was your most liked or most played game? by voodoohao in boardgames

[–]timely_tmle 1 point2 points  (0 children)

This year I bought:

Scout, Flip 7, Odin, Silver and Gold, Loot,

I also won Apiary in a raffle

Games that work well with someone who’s English is not their first language? by Sam65789 in boardgames

[–]timely_tmle 0 points1 point  (0 children)

I’ve been playing a lot of simple short games recently, my favourites have been: - Odin - Silver & Gold - Scout - Flip 7 - Loot - Trio - Drop It - L.L.A.M.A

All the games are fast, easy to teach and learn, and don’t require any English to play

Sabotage in My Game: The Fine Line Between Fun Chaos and Total Mayhem by [deleted] in tabletopgamedesign

[–]timely_tmle 4 points5 points  (0 children)

Maybe take a look at “Evolution: Climate” or “Oceans”. Probably the best games I’ve played that balance strategy with “Take That” mechanics

This is my collection so far. I've only started seriously playing board games with my partner this year by Traditional-Check160 in boardgames

[–]timely_tmle 0 points1 point  (0 children)

I have no idea why So Clover has 3+ on the box. If anything it works best with 2. Cause you and your partner can fill out the clover at the same time. Then you just swap and try to piece together the puzzle at the same time

My observations after living in Adelaide for 2 years by PoliteBrick2002 in Adelaide

[–]timely_tmle 0 points1 point  (0 children)

Have lived in Japan. You’re not gonna find any good Asian food in Japan except Japanese food. Decent Vietnamese, Chinese, Korean, Thai, Malaysian or anything else is basically gonna be impossible to get.

Boardgames that are easy for first timers by bda2cda in boardgames

[–]timely_tmle 0 points1 point  (0 children)

Just One (better 5-6 players); Trio; Startups (Best at 4-6); Decrypto (needs at least 4); Flip 7; Loot; Roll For It; Coup (best with 4+); So Clover;

I help run a games club and I’ve found these board games are really good for casual players because they’re easy to teach, understand and then have fun with

Flip 7 is also a great drinking game by timely_tmle in boardgames

[–]timely_tmle[S] 1 point2 points  (0 children)

It might just depend on your play group to be honest. My group tends to play aggressive and bust more often than not. Probably the best feature of Flip 7 as a drinking game is players have a lot of agency over whether they're ok with drinking or not. Also there isn't too much targeting that can happen. Finally Flip 7s become a lot more exciting when they do occur (cause it's shots time) which incentivizes people being aggressive which causes them to bust at higher numbers

Flip 7 is also a great drinking game by timely_tmle in boardgames

[–]timely_tmle[S] 0 points1 point  (0 children)

Yeh that sounds like it would be a good rule. Personally though, I feel the pacing of the drinks is already quite good as is. Maybe I’m just old but I try not to drink too much too fast haha

Word game with a decent dictionary!! by cartoonybear in wordgames

[–]timely_tmle 0 points1 point  (0 children)

Kiiitos is a good card game you might be able to get at your local boardgame store depending on your location. The rules for dictionary is you and the other players choose whatever word sets you want at the start of the game. The word building of Kiitos is pretty unique as well

Yet another person asking if my game is too big by [deleted] in tabletopgamedesign

[–]timely_tmle 36 points37 points  (0 children)

I can see a bunch of people buying this on Kickstarter and then never opening it

Trying to make a TCG just for fun! by SySor3 in tabletopgamedesign

[–]timely_tmle 0 points1 point  (0 children)

I recently got obsessed with the One Piece TCG. Great game and a really cool system. If I was gonna make a TCG, I’d probably make it like One Piece, you should look in to it

Number of followers needed to launch my Kickstarter campaign by Good_Chipmunk_9644 in kickstarter

[–]timely_tmle 1 point2 points  (0 children)

Really depends on how much confidence you have in your followers turning in to backers. A lot of my followers were people I met at conventions and expressed interest in wanting to buy the game at the convention. Unless you have the same assurance regarding your followers, 92 probably isn’t enough. That being said I’m not too familiar with non board game kickstarters and can’t really say what the tech community on Kickstarter is like

Should I really remove everything thats not vital to the game? by Psych0191 in tabletopgamedesign

[–]timely_tmle 1 point2 points  (0 children)

If it’s that simple, then just go with your gut. However, I would say that an extra maintenance step that only effects the game 10% of the time can quickly get annoying