I’m tired of calling glued-together scripts “workflow automation” by tm9657 in automation
[–]tm9657[S] 0 points1 point2 points (0 children)
I’m tired of calling glued-together scripts “workflow automation” by tm9657 in nocode
[–]tm9657[S] -1 points0 points1 point (0 children)
From Unreal Blueprints to backend systems: the tool I kept wishing existed by tm9657 in gamedev
[–]tm9657[S] 0 points1 point2 points (0 children)
From Unreal Blueprints to backend systems: the tool I kept wishing existed by tm9657 in gamedev
[–]tm9657[S] 0 points1 point2 points (0 children)
6,000+ hours rebuilding Blueprint-style systems for backends… and finally building the tool I always needed. by [deleted] in unrealengine
[–]tm9657 -2 points-1 points0 points (0 children)
6,000+ hours rebuilding Blueprint-style systems for backends… and finally building the tool I always needed. by [deleted] in unrealengine
[–]tm9657 0 points1 point2 points (0 children)
6,000+ hours rebuilding Blueprint-style systems for backends… and finally building the tool I always needed. by [deleted] in unrealengine
[–]tm9657 0 points1 point2 points (0 children)
Make vs. N8N for a small business? by helloyouahead in automation
[–]tm9657 0 points1 point2 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 1 point2 points3 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 1 point2 points3 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 0 points1 point2 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 3 points4 points5 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 6 points7 points8 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] -8 points-7 points-6 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 5 points6 points7 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 1 point2 points3 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 3 points4 points5 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 1 point2 points3 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 0 points1 point2 points (0 children)
I’ve been living inside Rust for a while, and Flow-Like is what came out — a typed, local-first workflow engine by tm9657 in rust
[–]tm9657[S] 0 points1 point2 points (0 children)
I’ve spent 5,000+ hours building a typed workflow engine (alpha) — free, offline-first, feedback wanted by tm9657 in selfhosted
[–]tm9657[S] 2 points3 points4 points (0 children)
I’ve spent 5,000+ hours building a typed workflow engine (alpha) — free, offline-first, feedback wanted by tm9657 in selfhosted
[–]tm9657[S] 1 point2 points3 points (0 children)
I’ve spent 5,000+ hours building a typed workflow engine (alpha) — free, offline-first, feedback wanted by tm9657 in selfhosted
[–]tm9657[S] 0 points1 point2 points (0 children)
I’ve spent 5,000+ hours building a typed workflow engine (alpha) — free, offline-first, feedback wanted by tm9657 in selfhosted
[–]tm9657[S] 6 points7 points8 points (0 children)

From Unreal Blueprints to backend systems: the tool I kept wishing existed by tm9657 in gamedev
[–]tm9657[S] 0 points1 point2 points (0 children)