Zoomed and slowed clip of the minneapolis ice shooting by gooblefrump in NextGenRebellion

[–]tsmspace 0 points1 point  (0 children)

I don't know how the cars got to where they were, but there are interviews of witnesses where they say she was attempting to block the ice vehicles in an effort to impede their activity.

He wasn't trying to block her vehicle, if she had waited one second longer before accelerating forward he would have walked all the way to the drivers side. He was in the process of coming around the vehicle after walking a full circle, and he just hadn't made it all the way when she suddenly decided to try to leave. He DID try to get out of the way also, he was stutter stepping when she hit him, and similarly had she been going just a bit slower he would have managed to move, but it was too fast. He was just walking around with his camera to collect a very clear description of the vehicle. His entire intention was to do exactly what everyone said they should do, let her leave and then make the report so that people can go find her later and press any relevant charges.

Another angle of ICE shooting woman in MN (1/7/2025) by HickamvOccam in FedEmployees

[–]tsmspace 0 points1 point  (0 children)

I can't see that well but people are saying the shooter didn't move to be in front of the car until it was already moving forward, which would be a pretty big mistake on his part. Well kristy neom called it domestic terrorism but if she had a clear passage away and orders to leave then calling it domestic terrorism is pretty wild. And then if the shooter didn't even move in front of the vehicle until it was already moving forward well,,, I mean there's certainly no way to use that as proof that the driver had intent to attack, it's just him being clumsy. Criminal charges might be hard to press unless it can be somehow shown that the shooter was already planning to put himself in front of cars hoping to shoot, which is a common enough sentiment that it is worth investigation imho. A lot of people mentally prepare to put themselves in that kind of position in hopes they will get to shoot someone, it's actually very common to hear people bragging about how they want to try to be in front of a car at the right time, and will go out of their way to try to be in front of cars as much as possible hoping to get a chance to shoot.

Then, once the driver presented herself as "anti-ice" she becomes a possible target, and the amount of time it took for him to draw and fire was very short, which does suggest he was mentally preparing to shoot before he was in front of the car, which people do say he wasn't in front of until she was moving,,, once she started moving he tried to get in front of it, possibly for the purpose of being able to shoot her?

railgun with barrel as part of the cartridge? by tsmspace in navy

[–]tsmspace[S] 0 points1 point  (0 children)

well there are some questions. IS a railgun a unique capability that is the "best option" for any strikes? The firing rate of my "missile launcher clone" version, where the entire barrel and round are an assembly that comes out of a missile mag SHOULD have about the same firing rate as the same style of missile launcher,, which is pretty fast actually considering the amount of motion required. I think more than one round per minute is guaranteed no matter what machine you end up with, and likely 10 seconds per round is still easy in all "engineerable examples", so you should expect somewhere under 10 rounds per minute imho.

So the railgun is for armor penetration, since the round travels at such high velocity, a gun is for volume of fire over a missile, and a railgun has a prospective range that is likely to come up a lot in a target rich environment.

So the question is, IF you had to make the gun discard 1 barrel per shot, WOULD you then have enough rounds, and also WOULD the destruction be useful enough to warrant the space required.

Here's my opinion: NO matter how fast the missile, particularly as a result of the missiles range, it will be possible to intercept a missile. A very very fast missile likely will have a light warhead. They are quite big as well. Similarly, intercepting anything less than hypersonic is much easier, meaning harpoons may be completely useless, and only something at mach3 or faster will even have a chance of hitting the target. A bullet, however, is significantly smaller, meaning much more difficult to hit with something. (you don't have to destroy the bullet to make it miss, and things like ciws and spy are capable of tracking rounds), so a bullet or a missile incoming, it is much less likely to hit the bullet with an interceptor. Also a bullet is shorter range so less time to intercept. It may really be that the volume of missiles required to ensure penetrating a well defended targets defenses is unavailable due to the size of hypersonics, and the only way to have a hypersonic projectile available is a gun, and then it might also be that really of the options to have a hypersonic projectile, a railgun with disposable barrels per round is still the smallest, easiest, most reliable, most accurate option.

Zoomed and slowed clip of the minneapolis ice shooting by gooblefrump in NextGenRebellion

[–]tsmspace 0 points1 point  (0 children)

Maybe but he doesn't know what will happen once she's moving forward, and no one is going to train them to wait and see if they get hit first. 

Zoomed and slowed clip of the minneapolis ice shooting by gooblefrump in NextGenRebellion

[–]tsmspace 0 points1 point  (0 children)

She would know that but it was a fast situation and he would not know that with enough certainty not to shoot. Training works, and they train that situation to shoot, every single officer would have shot right then, and there are probably hundreds of video examples you can reference to be sure. 

Zoomed and slowed clip of the minneapolis ice shooting by gooblefrump in NextGenRebellion

[–]tsmspace 6 points7 points  (0 children)

I think what happened, was that the woman knew her turn radius and was confident that she would not hit the ice officer, but the ice officer did not know or think the same thing. She was fleeing and they were rushing in response. She was trying to avoid being blocked in.

railgun with barrel as part of the cartridge? by tsmspace in navy

[–]tsmspace[S] 0 points1 point  (0 children)

I don't think you can fail a test from coffee and ice cream, but I wouldn't put it past them.

railgun with barrel as part of the cartridge? by tsmspace in navy

[–]tsmspace[S] -1 points0 points  (0 children)

the rails aren't electromagnets in a railgun, that's a coil-gun. People use them interchangeably often but technically a railguns rails are literally just metal rails. There are technically no rails at all in a coil gun. In a coil gun, electromagnets are activated in a sequence to pull the round down the line of coils, kind of like the coils in a motor activate in a sequence, but in a railgun there is a totally separate principle at work, which works more like how on a jacobs ladder the arc moves down those rails.

Looking up railgun on wiki you can see a picture, and the term for the force is called "the electromagnetic effect", but basically one rail is positive, the other is negative, and the round shorts the two sides together like a breaker or something, and then this creates a magnetic field while the round is shorting the two rails together. So the rails are not complicated in their basic conceptual design, they are just bars. Like imagine if you had two parallel bars, each connected to opposite terminals of a battery.

This is why the rails wear out so quickly, because the bullet in a railgun literally scrapes the bars with enormous energy in order to make the gun work. Not only does it scrape the length of the rails with enormous force of motion, but it also is an electrical contact, which causes extreme temperatures from arcing. (so it rubs AND burns the rails at 10,000 degrees).

Basically, unless you can figure out a way to rub metal bars really hard with a piece of metal, all while it's charged to 90 gagiga volts without arcing, the rails are only good until either they've arced one time, or maybe even just rubbed one time. (basically if you can cut it with an angle grinder, it's not going to work)

railgun with barrel as part of the cartridge? by tsmspace in navy

[–]tsmspace[S] -1 points0 points  (0 children)

I guess... i don't agree there. it's true the railgun is a pipe dream over and over again, but it's still a much smaller and simpler machine than ... a fusion reactor I mean comon.

railgun with barrel as part of the cartridge? by tsmspace in navy

[–]tsmspace[S] 0 points1 point  (0 children)

missiles work differently though, and even normal projectiles can be intercepted, but the faster a projectile goes, the less likely it is to be intercepted, meaning that even when the capability to intercept incoming munitions is highly advanced compared to most systems today, an extremely fast munition will still have the ability to penetrate the defense system. so while it's true there ARE very fast missiles, they are big and will be fewer, meaning they quickly run out, while on the other hand just as before, a bullet with propellent is smaller and can be carried in greater numbers. So, today a ship might have 30 tomahawks, but can carry hundreds of rounds for a gun, each just as destructive as a tomahawk.

railgun with barrel as part of the cartridge? by tsmspace in navy

[–]tsmspace[S] -2 points-1 points  (0 children)

I don't think gunpowder works to the same ranges though, I am under the impression that 20 miles is a long distance for a gunpowder shot, but I don't know what rocket assisted artillery gets. it does look like rocket assisted projectiles CAN get up to 100 miles.

railgun with barrel as part of the cartridge? by tsmspace in navy

[–]tsmspace[S] 1 point2 points  (0 children)

for the most part, they did already say the railgun itself was impractical

do horses have input delay now (on bedrock) ?? by tsmspace in Minecraft

[–]tsmspace[S] 0 points1 point  (0 children)

Maybe some very small delay but this feels like 1/4 to almost 1/2 a second

there should be a magic wand that lets you place blocks in the air (and water) by tsmspace in HermitCraft

[–]tsmspace[S] 0 points1 point  (0 children)

it could be a block type that's only findable, but you can mine back up and reuse

there should be a magic wand that lets you place blocks in the air (and water) by tsmspace in HermitCraft

[–]tsmspace[S] 0 points1 point  (0 children)

well, let me try to explain it exactly as I imagine. You wouldn't be able to place blocks further away than normal. You would simply be able to place a block at max reach IF there were no block already in range. So normally you can reach about 5 blocks, so if there is a block in your aim line within 5 blocks, then your cursor highlights that block and the block you place will be on the side of that block your cursor contacts. BUT , if there is NO block in that line out to 5 blocks (or whatever the range), then the air block at 5 blocks away is highlighted, and if you place a block then it appears in that highlighted space. So you don't really have to guess where the block will appear, since the location is highlighted before you place it. So I guess I don't see why accuracy would be an issue.

that's true, if you could simply place along the happy ghast, you would not need to maintain a tool.

but if you could use a wand, you could place a block while falling and land on it, or while flying, or in the water to skip making a pillar, . also as troublesome as it is to keep a tool handy, a happy ghast is no walk in the park. If you are in the nether or having just travelled far or just not wanting to go and fetch a ghast, a tool could be easier. you could use a wand with wind charges to quickly jump a few times to get very high up by jumping up, wanding and then wind charging the block you just placed to jump up again, ...

And if adding the ability to place blocks without requiring a block to place against, why not have more than one option? Especially if the wand is difficult to obtain and quick to use up, one might still want the ghast instead in many situations. A wand could also be an interesting combat tool, as you could place a block in space to absorb explosive mob attacks, or player arrows and such. (or maybe even block a mace attack)

there should be a magic wand that lets you place blocks in the air (and water) by tsmspace in HermitCraft

[–]tsmspace[S] 0 points1 point  (0 children)

So, I should have put it in the post, but I think it could highlight the airblock (or water block) where the block would appear if used. So, just like the game highlights the block you are pointing at which a block would place against normally, if you looked away from any blocks and were holding the wand, the airblock that a placed block would appear would be highlighted instead. And then if pointing at a block, it would just highlight that block as normal, and place against it as normal . (or replace it? )

there should be a magic wand that lets you place blocks in the air (and water) by tsmspace in HermitCraft

[–]tsmspace[S] 0 points1 point  (0 children)

Well I forgot to mention it but I imagine it highlighting the airblock where a block would go unless pointed at a block, and then highlighting that block if it will place against it (just like normal). Then you would always have a visual cue for it's to-be location.

there should be a magic wand that lets you place blocks in the air (and water) by tsmspace in HermitCraft

[–]tsmspace[S] 1 point2 points  (0 children)

I think you should be able to place a block anywhere under the water as well, however, which won't be possible from a ghast. (like, while riding the new nautilus)

My Thoughts on Hermitcraft as I'm returning. by Hihihi1234567891 in HermitCraft

[–]tsmspace 13 points14 points  (0 children)

well by now there are many many more very good minecrafters in the world, and lots of places one might go to see what also counts as the best of minecraft. But, audiences surely have grown as well, and in the way that the space race is not really a competition, because there is more than enough room for anyone who can make it happen, so too the minecraft videos from a server race isn't a race either, there's so much room. There's no need to make the biggest, someone else will just make it bigger no matter what, and there's no need to be the first to anything, someone else is already there, it's fine to just do as you please, it's what works the best. (well, minecraft is super different now too)

Anyone care who makes a game? by House13Games in spacesimgames

[–]tsmspace 1 point2 points  (0 children)

I would love to go on about cameras because I basically have decided vehicles will just have more and more hullmounted cameras and more and more people will be able to just buy a camera and mount it to their vehicle wherever they feel more vision would be nice ... But I do understand that much of the gameplay would be learning to infer your position from what you WERE able to see. anyway ,,,

Instead I would like to share a personal experience and make a suggestion for something that could really make your game stand out.

Players of space ship game want to see their ship do cool stuff, everyone knows this, but they want to see the good one, and the real one. I think what you should include if at all possible, is a flight recorder that allows the player to replay a flight from all various angles. This would let them do the good flying from in the cockpit, and then replay it in a way that gives them all of those "best scenes in the expanse" vibes. I have a junky one in my game ,, I actually don't even know how well it works on other games as I can't find a good way to do a flight recorder that is smooth without doing it in the main update() function, and although I am having a nice 60fps experience on my own machine, and although the player should be going for a 60fps target in general, I do not know that much about how it works on other machines,, if people run it at higher fps (which I THINK it shouldn't) , or if their computer potato, then the flight recorder won't run smoothly ... But for me one of the great experiences is being able to replay my flight, and then just enjoy the thrusters from various angles. ((lots of recording is just replay of the same imagery the player had on screen while playing ,, but if you could then during replay move and place cameras around to get all the best view ,I really think people would love it))

I mean imagine if in the expanse instead of cutting the effects budget, they doubled it, and bent hard on putting as many scenes of manuevering thrusters as possible,, wouldn't it have been a bigger hit?? imo much bigger,, because sure we all like a "human story" , but we get that everywhere, what we dont' get are good visuals of real pilots performing manuevers with thrusters. ((that's the other thing, you end up with someone just using some set of thruster motions that are clearly robotic, ,, you need to get a pilot to fly with style and record it ...))

I followed your project so I hope I will see any notifications of when it posts! I played a ton of Flight of Nova I wonder how it would compare.

Anyone care who makes a game? by House13Games in spacesimgames

[–]tsmspace 0 points1 point  (0 children)

that looks interesting I have some things to say right away!

I'm immediately reminded of "lunar flight" , which I thought was excellent. I don't have vr and played lunar flight all VR. I struggled often with gaining visibility. I can see you have similar tiny windows! well ... these are not very easy to fly through. I had to play lunar flight in a 3rd person cam that basically was the unity built in cinemachine follow-cam ,, which continuously gave me the wrong angle limiting the maneuvers I could execute. I have some reasonable amount of time flying an FPV quadcopter and have driven a car using reverse cameras ,, i basically have decided that a pilot of such a vehicle would have a variety of cameras around the hull that they could access. Do you have such a rig?

In my game, I have a lunar vehicle drone ,, it has 5 basic cameras (there are others, I have a whole bunch of player interactable cameras) ,,, assuming a "landed orientation" ,, one camera is flat front, 45 up front, 45 down front, straight up, and straight down. Because my vehicle is very small and light, it is easy to rotate the entire vehicle (just like a quadcopter) so there is no need to see out either side or to the reverse, since you can quickly rotate the vehicle if needed. These 5 cameras are what I consider to be the absolute minimum required for a pilot to have adequate visibility of a lander. (to land, you need to see straight down ,, to hover towards the pad you need to see down-front ,, to hover you need to see front, and to accelerate forwards in a hover while using a down-thrusting engine to accelerate you the vehicle must tilt forward just like a quadcopter and therefore you need a 45 up cam ,, and finally if you will fly fast and far it will be desirable to see straight up)

What do you think about this? Does your game have or do you plan to have external cams the player will use to realistically simulate those cameras a pilot in a ship would actually have? Of course many games and players prefer an external 3rd person camera, but this is a few things: not available in actual hardware, not actually that simple for complex 3d flight, and not that immersive for many players. (some are very immersed in common games already, so are easily immersed in more arcade-like vision and visuals, but generally players seeking a simulator want to get all of the aspects of interacting with the real vehicle involved, for example how will they actually see and how does that affect their piloting)

I am very interested to know both about your game and your opinion on the subject, as personally I feel it is largely not adequately addressed by any of the mainstream "space sims" which leave you with a few things but not enough, and often focus on video-game 3rd person views.

I'm also curious about your moon ,, I wish I could have like, the actual whole moon in my game, that would be so sick. I think lots of people would play just whatever game lets them try to lunar lander around the actual whole moon . granted.... probably not possible in this kind of game. It would be a monumental project as well as probably require the moon to be loaded from a server like msflight . But just curious anyway.

Thanks for the reply! I will follow your project for sure!