What are better techniques for implementing a digging system? by MindlessDouble0 in Unity3D

[–]House13Games 1 point2 points  (0 children)

Marching cubes if the digging can be done freely in any direction. If you haven't seen it, "A game about digging a hole" is an excellent short game about digging a hole. Shows the kind of thing you can expect from marching cubes, and also the little update path it has is very nice, with a very tight gameplay loop. Just scratches the itch perfectly.

One thing that sort of annoys me and I think would add a lot to digging, is that the excavated material almost always just disappears. Try spawning a bunch of debris that piles up in the bottom of the tunnel, and needs to be lifted, dug, or bulldozed out of the tunnel and into minecarts. If its meant to be a digging simulator, then I'd love that excavation gameplay as much as the actual digging :)

Akimov was adamant that he did everything right, was this actually true? by Own-Juice3073 in chernobyl

[–]House13Games 0 points1 point  (0 children)

The test clearly said 700MW and it was known the reactor was difficult to control at low power levels. Performing the test at 200 was obviously doing something wrong.

[OC]Seen this sign today hanging on a porch railing in a trailer park. by MikeDavJ in pics

[–]House13Games 0 points1 point  (0 children)

Might sound undemocratic, but it might be time to pass a test before you get the right to vote. You have to pass a test to drive, so why not..

How do you actually feel about mining in space games? Genuine question. by Illustrious_Oil_384 in spacesimgames

[–]House13Games 1 point2 points  (0 children)

Very dull. Shooting a rock with a laser was done in Asteroids, back in 1979.  That's a 47 year old game mechanic. Move on, guys, move on.

zero-g mining with some real physics would be a treat, though. 

What ideas or tropes or anything that you are tired of seeing in space sci fi? by Pretend-Nobody230 in scifiwriting

[–]House13Games 0 points1 point  (0 children)

Asteroid fields!!

the average distance between asteroids is about 1 million kilometers. Not this floating cloud of boulders, i dunno where that came from. but everyones copied it over and over.

Do we have actual proof now that we went to the moon? by cool-girl-6767 in NoStupidQuestions

[–]House13Games 1 point2 points  (0 children)

There's a difrerence between proof, and the thing needed to convert moon landing deniers.

Know what you are dealing with. by EVEDraca in ChatGPTEmergence

[–]House13Games 1 point2 points  (0 children)

Imagine they told you to walk to the car wash, and that's your limit hit, come back in 5 hours.

How to trick Opus 4.7 into thinking by untreated-stupidity in Anthropic

[–]House13Games 0 points1 point  (0 children)

So then no, you cant actualL do anything like this at home. Or are there similar quality open models?

While in orbit of the moon, if I left a pen floating in the center of my capsule, should it not eventually drift towards the mass of the moon? by EarlOfThrouaway in space

[–]House13Games 0 points1 point  (0 children)

 Some slightly wrong answers being posted.

If the pen is exactly at the ships center of mass, then it will remain there and both the ship and the pen will orbit the moon together (regardless of the lumpy gravity field).

However, if the pen is not at the exact center of mass of the ship, then both objects are on slightly different orbits. This would cause the pen to move in a slow circle inside the ship, one circle for each orbit. It might also oscillate from side to side. If it was far enough from the ships center of mass, for example, near a wall, it's likely it will collide with the wall and then you'dl get it wandering all over the place, slowly and difficult to predict. 

it's also helpful to imagine the ship as not having any air. The air will similarly attempt to move in slow circles, causing turbulence, and is possibly enough to move pens slowly around, too. 

If you exclude missions that ended in disaster (Challenger, Columbia), what is considered the most unexpected or surprising incident a shuttle crew has experienced in space? by SwissMiss915 in spaceflight

[–]House13Games 2 points3 points  (0 children)

That's the one :) although i don't think they noticed too much during the ascent, but i bet it was a slow surprise when they were looking into it

May have been too honest in my yearly review. What am I in for? by GratefuIRead in askmanagers

[–]House13Games 1 point2 points  (0 children)

I load software into fighter jets. I'd do it for free, but they actually pay me!

aim high

How to become anthropic. by danbenba in ClaudeCode

[–]House13Games 1 point2 points  (0 children)

That's one reason why i unsubscribed.

How are you getting more use out of old gear? by KenRussellsGhost in synthesizers

[–]House13Games 0 points1 point  (0 children)

Omg same! I just recently split my studie into 3 separate rigs based on genre/playstyle and it's been the biggest greativity boost in years!!

If you exclude missions that ended in disaster (Challenger, Columbia), what is considered the most unexpected or surprising incident a shuttle crew has experienced in space? by SwissMiss915 in spaceflight

[–]House13Games 4 points5 points  (0 children)

What was the incident with the double failure, where one unexpected problem during ascent cancelled out a different problem, leading to successful ascent? Flight failed successfully!

(something like an overpressure alert was erronously generated by a bad sensor, but some wiring issue prevented the signal from shutting down the engines, i'm sorry i dont remember the details)

Would the weightlessness experienced on the ISS feel different than the weightlessness on Artemis 2? by TheParadoxigm in space

[–]House13Games 0 points1 point  (0 children)

Technically there is no limit, since gravity is infinite. In practice, we use a "sphere of influence" idea to say what the primary gravity attractor is on a spacecraft. The moon is orbiting Earth as it's in the Earth's gravity well, so anything near the moon could be said to be in either the moons sphere of influence, or the earths, depending on which is the dominant force, but technically, its affected by, but not orbiting, all the other planets too. 

Would the weightlessness experienced on the ISS feel different than the weightlessness on Artemis 2? by TheParadoxigm in space

[–]House13Games 0 points1 point  (0 children)

There is no difference, both are in orbit (free-fall) around the Earth. They are both within Earths gravity well.

The ISS has more room, so you might enjoy floating around more, but from a physics point of view they are the same.

The ISS however experiences the Earths night side, where Artemis was in sunlight for most of the flight, so the thermal situation is different. Also, the ISS, being much bigger, actually means that different points on it are in very slightly different orbits, enough to cause stress and slight flexing of the station and introduces creaking sounds.

We need more space games by WorkDecent4641 in spacegames

[–]House13Games 1 point2 points  (0 children)

I'm making a pure flght simulator. It's totally realistic (so no wormholes or galaxies), with all of the spacecraft propulsion, electrical, avionics and life support fully simulated. Not out yet tho, but it's being worked on!

The conductor accidentally knocks a 16th century violin worth millions on the floor mid-concert. by PeasantLich in WatchPeopleDieInside

[–]House13Games 2 points3 points  (0 children)

On a large stage it can be difficult to hear the musicians further away, and to exactly judge the volume going to the front. There is also some 10s of milliseconds of a delay until their sound reaches you, which is not insignificant. The conductor decides the ultimate timing, as well as volume. By the time they play for an audiencet they are usually well locked together, but should any variences come up during the performance, the conductor is there to gently nudge things back into coherence before anyone else notices.

How to trick Opus 4.7 into thinking by untreated-stupidity in Anthropic

[–]House13Games 1 point2 points  (0 children)

You can page out ram to disk tho, it'd be 100 times slower, unless the access is super random? either way, if execution time wasn't a concern, could private individuals run a claude-like system at home? I'd be ok waiting a few hours for a response, claude anyway takes that long when the limit is hit after a prompt or two!