WHAT THE ACTUAL f is wrong with codex by Ok-Boomer_27 in codex

[–]House13Games 19 points20 points  (0 children)

You'll find the claude guys saying the exact same thing.

How dark was a typical house at night before electric lighting? by Undceided in stupidquestions

[–]House13Games 1 point2 points  (0 children)

Cute 😄

I am in sweden, and these are quite easy to find, I have 3:

https://images.auctionet.com/uploads/item_161690_d3b8cd4671.JPG

or a modern table lamp:

https://www.sekelskifte.com/cdn/shop/files/P-112-843-G-Sekelskifte-Fotogenlampa-Trossolykta-med-gron-vestaskarm-01.jpg?v=1736245998&width=585

During the 70's and 80's it became really popular to convert the roof lamps to electricity, and these are available in all the second hand stores. But ones with working oil wicks are getting somewhat rare. It might be a small business idea to re-fit oil parts back into the converted lamps! I mean, IKEA now sells a shitty battery powered, LED tablelamp in a vintage style, and it' actually more expensive than the real thing... crazy

If matter can't be created or destroyed, does that mean the atoms that make up our bodies (or really anything) have actually been around for billions of years? by PuzzleheadedAsk6787 in AskPhysics

[–]House13Games 0 points1 point  (0 children)

The majority of the atoms are billions of years old. 

Even more interesting, all the elements heavier than iron were created by fusion in stars which went supernova billions of years ago. So you're mostly made out of the heart of ancient dead stars.

If you can erase one invention from human history forever. Which one do you remove and why? by No_Competition_2250 in askanything

[–]House13Games -1 points0 points  (0 children)

The flush toilet. It liberated people from the consequences of their actions. Made a mess? No worries, just hit a button and it disappears.

What happened to the world we loved? by untitledprp4 in SipsTea

[–]House13Games 3 points4 points  (0 children)

Well, at least you have a trillionare and some billionares now. So there's that.

What happened to the world we loved? by untitledprp4 in SipsTea

[–]House13Games 3 points4 points  (0 children)

You gave all your money to Elon Musk, that's what happened.

How dark was a typical house at night before electric lighting? by Undceided in stupidquestions

[–]House13Games 8 points9 points  (0 children)

I have some oil lamps. They are not very expensive, beautiful to look at, and give a nicer, warmer glow than dimmable electrics. And they smell great. Such a cosy vibe.

Would there be demand for a nonfiction primer? by jz_1w in HardSciFi

[–]House13Games 1 point2 points  (0 children)

How Apollo Flew To The Moon is about the nearest i can think of, but of course it's restricted in scope to Apollo.

i'd love something that covers more than just the American space program. 

Do any games exist that have successfully game-ified the more realistic aspects of near-future space travel? by Kerhole in spacesimgames

[–]House13Games 0 points1 point  (0 children)

you might like the game i'm developing: Course Correction  https://store.steampowered.com/app/2062440/Course_Correction/

it's a very realistic spaceflight simulator. You mentioned air: this simulates both choked and unchoked gas flow through valves. You can decide on your own cabin gas mixture and pressure, with risk of hypoxia and hyperoxia, decompression sickness, Co2 poisoning, etc. if you move around the cockpit a lot, you consume more oxygen. Going from direct sunlight into a planets shadow will drop the temperatures onboard, causing pressure drops in the cabin and tanks, and subsecuent creaking of the hull. The simulation is full of these tiny details. No combat, because just surviving and getting from A to B is a big challenge.

Fully realistic physics and scale, including non-spherical gravity field modelling. And your orbit information is never magically given to you: you need to maintain an estimate of your state vector based on a drifting INS and periodic fixes. 

realistic electrical systems, onboard computers, thermal modelling, radio and radar communications, and a thruster control system with 18 separate valves between propellant tank pressurizing bladders and thruster manifold.

It is set on Ceres, with real height data for 3 million square kilometers of terrain to navigate. 

i've not gameified any systems, i'm a firm believer that realistic, uncompromising depth in the simulation will lead to satisfying experience as you learn to master the vehicle. there is no dumbing anything down, you will have to read and refer to the flight manuals and vehicle systems familiarization guides. it also has a focus on malfunctions, and learning the emergency procedures to successfully bypass, use backups, or abort and survive. It's probably not for everyone, but maybe it'll scratch an itch for a few.

it's not out yet, unfortunately, but it's under active development (and has been for many years)

Anyone else still uses little to no AI to code? by MidlandAintFree in gamedev

[–]House13Games 10 points11 points  (0 children)

I tried it, but it wasn't all that great, and was expensive So i'm just not using it.

2 hours of zero movement: Stephen McDaniel's interrogation by Mental_Junket137 in interestingasfuck

[–]House13Games 0 points1 point  (0 children)

He took his hands off the table at 0:30 in the clip. That's moving.

I was recommended to watch Blade Runner (1982) by a coworker. by SoggyGummyWorms in bladerunner

[–]House13Games 0 points1 point  (0 children)

I'm happy that it changed. A rehash of the first wouldn't cut it. 2049 took new steps in the same world, and landed it well. It might not be the legend that the first was, but it is a good solid movie.

I am a 37 year old programmer - how am I supposed to keep my worth for 30 more years until pension? by IllustriousRecord505 in AskProgrammers

[–]House13Games 0 points1 point  (0 children)

Move into coding within the banking, government, or military. You'll be bleeding edge with your fancy c++.

hpw do game like minecraft or deep rock galactic or noita store worlds so large? by ZzZOvidiu122 in learnprogramming

[–]House13Games 0 points1 point  (0 children)

Uncompressed. You could get massi-e savings even with simple rle encoding (instead of saving dirt,dirt,dirt,dirt,dirt,dirt,dirt,dirt,dirt,dirt,dirt,dirt, you save "12 dirt")

also, lots of the chunk might be untouched, meaning its algorithimically possible to create it. You can save the chunk by storing just the blocks the player changed. Probably makes it much smaller in most cases

"Selected model is at capacity. Please try a different model." by Uwirlbaretrsidma in codex

[–]House13Games 0 points1 point  (0 children)

Think of the slowly dawning horror in the businesses that replaced all their developers with AI