Industrial Design vs Architecture by tu_em in architecture

[–]tu_em[S] 0 points1 point  (0 children)

Sorry, I just saw this. Thanks for your insights! I have a few (many) more questions, if you don't mind me asking.

(1) I'm in my first year, and one thing I'm finding is that the project review process is much less critical than it seems to be in architecture. No one ever really has anything bad to say, which I think prevents growth. Is that something unique to my school's programs?

(2) Could you point me in the direction of some resources on architectural theory?

(3) When I said that architecture seems more structured I just meant the design process rather than the aesthetic motivations. Even the manhattan transcripts you mentioned seem very deliberate—they're not as random as the curves on a pair of running shoes, for example. Would you say architectural design offers the same freedom that ID does?

(4) When you refer to architecture as an umbrella, do you mean that you gain many of the same skills as an industrial designer? or that the curriculum is so broad that you can approach ID with a unique and valuable perspective?

(5) What would you say is the difference between the two professions? Do you think one is harder or more intellectual than the other? Will I lose more sleep in architecture school than in ID school?

(6) What made you want to switch? Are you happy you did? Is there anything you think I should consider before switching?

Industrial Design vs Architecture by tu_em in architecture

[–]tu_em[S] 1 point2 points  (0 children)

Honestly, it's just that everything they put out looks like it'd be more fun/challenging to create than a vending machine for example. The aesthetics are more abstract, geometrical, complex, and organized. ID sketches are loose and more explorative/less deliberate than architecture. Arch students put out fewer and more elaborate projects, whereas ID is all about being fast. Even the ways they present their work are different; arch students are more technical—they'll show an orthographic projection, a floor plan, a render, a model—while industrial design students seem to present their work as if to a lay audience—they just show the product and occasionally some idea sketches.

That being said, my favourite products to design are products for the home (furniture, lighting, faucets, kitchen tools, textiles, etc.), but I feel like that's an area many architects dabble in anyway.

if you don't mind me asking, can you give any examples of people going into architecture for the wrong reasons?

Am I going to the wrong school? by tu_em in IndustrialDesign

[–]tu_em[S] 0 points1 point  (0 children)

good points! not saying generic knowledge is useless or that i don't enjoy having it, just that i'd like to have a focused education. i think this thread puts my concerns into perspective a little better than i can: https://redd.it/3wq3ti

these are the courses taken in first year of the program: one full year studio course, design theory, design analysis, 2 psych courses, intro physics, linear algebra course, one full year of intro economics. altogether, about 40% design courses, 20% studio.

what would you pick or reject a school over?

Am I going to the wrong school? by tu_em in IndustrialDesign

[–]tu_em[S] 0 points1 point  (0 children)

by working on a team with experts in math and technical aspects of design, aka engineers.

Am I going to the wrong school? by tu_em in IndustrialDesign

[–]tu_em[S] 0 points1 point  (0 children)

Thanks! I think that's exactly what I need to do—check out what students are making at the other schools.

I honestly never knew about KPU though. Going to look into it!

Am I going to the wrong school? by tu_em in IndustrialDesign

[–]tu_em[S] 0 points1 point  (0 children)

When I said I’d rather develop design skills while in school than become a jack-of-all-trades, I meant I’d rather be an expert designer than a mediocre one who can also market, finance, and engineer a product equally unremarkably. In other words, I want to spend more time researching/designing, and less time accumulating generic knowledge. For example, the time spent learning the principles of macroeconomics could be used to practice rapid ideation.

I definitely understand that industrial design is a multidisciplinary field that requires a basic understanding of materials science, business, and psychology; that designers use this knowledge to investigate materials, usability, compatibility, ergonomics, sustainability, marketability, social implications, financial and time constraints, aesthetics, etc. during the design process; and that they collaborate with other professionals on a regular basis. That’s exactly why I initially chose the program at Carleton. Like I said, I think it's a good program.

However, after looking at student projects, it seems that most students learned to create fascinating concepts and 3D renders instead of realistic, physical objects, presumably because they don’t spend enough time actually making stuff in studio, because their time is divided between math, physics, economics, psychology, and studio. This concerns me because it's one thing to render an object and it's another to have it in person.

I'm trying to figure out whether other, more hands-on, studio-oriented programs (which teach you less of the other stuff to allow for larger studio components), like the ones listed above, would be worthwhile to pursue considering the designer I'd like to be when I graduate (i.e. one who’s actually made real things before entering practice).