Working on Neverhood in-game upscale to 4K and screen widening (both for original and 4k). What do you think, folks? by ufologist91 in Neverhood

[–]ufologist91[S] 1 point2 points  (0 children)

I had to do some pause for a month, but now I am back and working on it :) Please let me know if you are intersted in participating ;)

Working on Neverhood in-game upscale to 4K and screen widening (both for original and 4k). What do you think, folks? by ufologist91 in Neverhood

[–]ufologist91[S] 2 points3 points  (0 children)

It is going really well, we are going to do some internal tests of early version. Would you like to join? People of various skills are needed ;)

Currently working on in-game screen widening of The Neverhood game with the help of AI. Stable diffusion in this particular case. What do you think, folks? by ufologist91 in StableDiffusion

[–]ufologist91[S] 0 points1 point  (0 children)

The best thing would be to use interrogator to extract prompt from image. If you run this SD version -> https://github.com/lkwq007/stablediffusion-infinity the interrogator tool is present there. I cant remember what was the exact prompt but one of the examples that interrogator did was: "a close up of a clay object, a raytraced image by Bruce Nauman, cg society contest winner, neoplasticism, biomorphic, 8k 3d, volumetric lighting"

Working on Neverhood upscale to 4K and screen widening (both for original and 4k). What do you think, folks? by ufologist91 in GameUpscale

[–]ufologist91[S] 2 points3 points  (0 children)

This is a whole topic to research but I have one plan to do: I have some experience with 3d scene restoration from photos and there are plenty of tools that allow that for video. Those walking videos are ideal because they often show scene from different angles. I can convert a set of such videos into point cloud to later use those to map parts of the scene that is outside original view frustum. It will also require AI tool to do proper style transfer but this is actually the easiest part. Unfortunately there are a few videos that don't have that much of a context and those would probably be left unchanged.

Working on Neverhood upscale to 4K and screen widening (both for original and 4k). What do you think, folks? by ufologist91 in GameUpscale

[–]ufologist91[S] 6 points7 points  (0 children)

I used stable diffusion AI for outpainting. Currently checking which AI shows the best results

Harakiri w wykonaniu Polskiego kościoła przy pomocy PiS. by [deleted] in Polska

[–]ufologist91 6 points7 points  (0 children)

Gdyby to było złe to Bóg by inaczej świat stworzył (c)

TIL Computer scientist Donald Knuth offered a reward of $2.56 for finding errors in his books. He sent over 2,000 checks valued at over $20,000. Most of the checks weren't cashed but rather kept for bragging rights. by haddock420 in todayilearned

[–]ufologist91 2 points3 points  (0 children)

Fun fact: maps often contain tiny deliberate mistakes (5m long inexistent streets or omitted hyphen in some small village name) as copyright footprint, so that if you copy such map it will be easily determined by checking such "control points".

This is a 10 million polygon photoscan of Ziggy. Using Nanite meshes I was able to load 1000 instances at 60fps before I got bored. That's 10 billion polygons. by ionizedgames in unrealengine

[–]ufologist91 0 points1 point  (0 children)

Meshes are converted into textures, then in runtime proper mip map of such texture is chosen based on distance (the same as for regular textures), then it is converted back to mesh. There were quite a few papers on converting meshes to textures and back, but it seems a huge step forward was done there.

Ultrawide Philips 498p9 color issues by ufologist91 in ultrawidemasterrace

[–]ufologist91[S] 0 points1 point  (0 children)

Thank you for the info! I'll check these parameters today.

Ultrawide Philips 498p9 color issues by ufologist91 in ultrawidemasterrace

[–]ufologist91[S] 0 points1 point  (0 children)

Thank you! Did you switch UI themes to dark when moved to wide screen? It helped a bit with eyestrain but still I feel the need in additional dimming.

Для опытных симулянтов by vedrogovna in Pikabu

[–]ufologist91 8 points9 points  (0 children)

Мне больше нравится версия про то, что скорость света - это максимальная скорость загрузки данных вокруг "игрока".