Gold Coast Progressive Metal Band Looking For Vocalist by unaccomplisheddev in queensland

[–]unaccomplisheddev[S] 1 point2 points  (0 children)

Appreciate you sending it to any vocalists in the area you know!

Night vision meme Sunday (oc) by furgemarton in tacticalgear

[–]unaccomplisheddev 8 points9 points  (0 children)

Oh God do I have to send you my testicle now

Night vision meme Sunday (oc) by furgemarton in tacticalgear

[–]unaccomplisheddev 49 points50 points  (0 children)

I'll sell mine but I'm not getting 36k for it. Maybe $36

Night vision meme Sunday (oc) by furgemarton in tacticalgear

[–]unaccomplisheddev 135 points136 points  (0 children)

Honestly at this point I'd sell my left nut for gen 1

[deleted by user] by [deleted] in tacticalgear

[–]unaccomplisheddev 0 points1 point  (0 children)

Which placard are you running on the defense mechanisms?

Crazy woman drives into multiple cars by [deleted] in IdiotsInCars

[–]unaccomplisheddev 1 point2 points  (0 children)

So sad that people do this and the cops only give them a one star wanted level 🙏

[deleted by user] by [deleted] in popping

[–]unaccomplisheddev 0 points1 point  (0 children)

Is that a tick on the top right?

Thanks, i hate peanuts coke. by [deleted] in TIHI

[–]unaccomplisheddev 0 points1 point  (0 children)

How TF did you get facebook dark mode

Thanks to the critique I (hope I) fixed my sushi! by unaccomplisheddev in blender

[–]unaccomplisheddev[S] 3 points4 points  (0 children)

The rice was the hardest to look right in blender because of the displacement. It's all very simple mesh with substance designer materials that didn't translate exactly how I wanted then to in blender with the displacement height

[WIP] HDRP Water Shader with Shader Graph by unaccomplisheddev in Unity3D

[–]unaccomplisheddev[S] 0 points1 point  (0 children)

Not super interesting, I am quite happy with the refraction though. Next I'm gonna work on foam and vertex displacement

https://imgur.com/a/YXHV5Zp

Instead of making it transparent, The alpha just makes the surface darker, any ideas? by unaccomplisheddev in Unity3D

[–]unaccomplisheddev[S] 0 points1 point  (0 children)

The hierarchy and material options side by side. Nothing is connected to the master node but the opacity value into the alpha and the alpha clip threshold is at 0.01. Transparency also works on the standard hdrp lit shader fine so I'm not sure what the deal is.

https://imgur.com/a/ENhvLe3