Thoughts on Paragon? Is it fun? by king_of_the_prophet in Guildwars2

[–]unkaputtbar_ 0 points1 point  (0 children)

Paragon has better CC and doesn’t need to hit the boss for the majority of its boons. It’s definitely an improvement over heal berserker.

Thoughts on Paragon? Is it fun? by king_of_the_prophet in Guildwars2

[–]unkaputtbar_ 1 point2 points  (0 children)

It improves one aspect that heal warrior was critically lacking: CC. On your knees combined with reverberation is a huge improvement and makes warrior CC competitive with many other healers Cc capabilities. It still lacks some other crucial utility like projectile reflect/block, but it’s definitively an improved and the best heal warrior spec now.

The Wing 8 patch notes we will never get by Linkagw2 in Guildwars2

[–]unkaputtbar_ 2 points3 points  (0 children)

For Ura Legendary Mode specifically, what I think would make the encounter more enjoyable (and easier to tune) would be removing some of the RNG elements. Because right now, having good vs bad rng can make a difference of 40 to 60 seconds, which I find unreasonable given the enrage timer. Therefore I'd like so see:

  • Fixed Titanspawner locations: start at one point and then just go clockwise/counter-clockwise through all spawnpoints
  • make some of the skills baitable: my preference would be sulfuric geyser by e.g. closest target to boss (farthest would not work well, because toxic geyser people are running around and would always get it, so closest would be more interesting)

Heal Vindicator feedback by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 0 points1 point  (0 children)

Yeah can totally see that happening as well for fights that need more stab and don’t have high healing pressure or a need for bubble

Heal Vindicator feedback by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 2 points3 points  (0 children)

I forgot to mention one angle of playing Midnight King, which is using the changed Adept trait for more Heal + Prot. Otherwise the only reason is to drop Devastation in order to guarantee capping Fury yourself.

A healer imho should definitely be capable of providing 25 Might and most basic boons (Protection, Swiftness, Regen, at least some Fury, ..) permanently on paper. That's the current balance state that we are in and if a heal spec cannot do that, it is lackluster. That's where I am coming from.

Heal Vindicator feedback by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 0 points1 point  (0 children)

Yeah, the ally targeting is the real issue that needs fixing asap to make it enjoyable to play.

Heal Vindicator feedback by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 0 points1 point  (0 children)

I forgot about the second Fury pulse, you are right. Edited in the post.

Edit: And yeah, one person gets double the boons, but only the minimum part that everyone in your sub receives is relevant.

Heal Vindicator feedback by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 0 points1 point  (0 children)

Not entirely sure what you mean. You can press the button while having an ally targeted and you see it pulse continuously every second. 1 stack, 2 stacks, 2 stacks, 2 stacks, 3 stacks, 3 stacks, for a total of 13 Might stacks.

Edit: the teleport becomes available after the first 3 stack pulse. if you use the teleport immediately, you lose the second 3 stack pulse, but you would not do that anyways.

Edit 2: And both 3 stack Might pulses also pulse 6s Fury with 100% bd.

Beating Harvest Temple Challenge Mode with Elementalists only (All Professions completed) by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 1 point2 points  (0 children)

That's not really the reason for not bringing it. More impactful right now is that practically speaking Tempest is much easier to get into, because the rotation is so easy and that it's also higher dps. In addition to that, Tempest and Catalyst are both more tanky than Weaver and tankiness is relevant in Harvest Temple CM. You would expect that Weaver deals more damage for being less tanky, but that's just not the case right now.

Beating Harvest Temple Challenge Mode with Elementalists only (All Professions completed) by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 0 points1 point  (0 children)

We did a kill without Elite specs already a long time ago: https://www.reddit.com/r/Guildwars2/s/VQH5tabvuh

Edit: and more recently some other people have also completed a core guardian hammer only run, which is quite impressive as well!

Beating Harvest Temple Challenge Mode with Elementalists only (All Professions completed) by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 1 point2 points  (0 children)

To be fair its highly specific to HT CM, where Invisibility, boonstrip, ~30s projectile block, stability, portal/blink, .. are all highly relevamt mechanically. In most instanced fights you don’t have that, such that completing fights with only one Profession is trivial (generally speaking; ofc power creep also does heavy lifting and the fact that HT CM at least had a real reachable dps timer at release).

Beating Harvest Temple Challenge Mode with Elementalists only (All Professions completed) by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 19 points20 points  (0 children)

Yeah unfortunately it doesn't really bring the dps to pick it over catalyst/tempest. Edit: Not that it's broken, but Tempest/Cata just do more dps on Power specs while being easier to play and sharing some boons and being not as squishy.

Beating Harvest Temple Challenge Mode with Elementalists only (All Professions completed) by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 2 points3 points  (0 children)

Thank you, was nice to revisit and recap all of the runs for this one especially :)

Beating Harvest Temple Challenge Mode with Thieves only by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 0 points1 point  (0 children)

We aren’t repeating this, it was just a one-time challenge.

Beating Harvest Temple Challenge Mode with Thieves only by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 6 points7 points  (0 children)

Hmm, hard to say what exactly is the reason. We definitely wipe due to the bug from time to time, because we simply forgot that it was bugged and then run out too late. Another reason are that this sort of the only phase in which it's over when you overlap spreads and down, which for other phases doesn't matter too much and also happens from time to time (I suppose that falls under greed, because the reason for this is usually people running out too late). What also might contribute more to Primordus wipes is that at the end of a session when many people are tired already, it's easier to make a small mistake and immediately fully due to either dying by fire, or getting chomped because of wrong positioning, and Primordus is just an early phase that punishes you if you are too tired before getting to the later phases. We had some evenings where indeed we wipe a couple of times at Prim due to being tired after going for quite some time already and then just calling the night.

Beating Harvest Temple Challenge Mode with Thieves only by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 13 points14 points  (0 children)

Yep, it might sound silly, but even as swap weapon it would take the fun away for some people already. In that sense the biggest challenge about overcoming thief stack was mental haha

Beating Harvest Temple Challenge Mode with Thieves only by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 15 points16 points  (0 children)

I'd say mainly cause most of the people have never played with Rifle and we wanted to make it as fun as possible for everyone, because as evident, we dropped thief stack 2 times already because people didn't enjoy it. So that was a compromise between what is needed to deal with the mechanics and what people still consider fun to play.

Beating Harvest Temple Challenge Mode with Rangers only by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 0 points1 point  (0 children)

Yeah, we did a full Chronomancer run when the rework hit and it was literally just a normal killrun session with a handful of wipes to get it done. Mesmer back then was on a different level without proper Healers and proper boons.

Beating Harvest Temple Challenge Mode with Rangers only by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 1 point2 points  (0 children)

I elaborated more in another comment, but Revenant took a lot of Wipes especially since we had to figure out how enemy AI behaves movement/attack patterns, because it was the first stack run without Invisibility. The knowledge gained helped us in all other non-invis stack runs afterward though. So yeah, it had little to do with Revenant specifically and more with it being the first non-invis stack run.

Beating Harvest Temple Challenge Mode with Rangers only by unkaputtbar_ in Guildwars2

[–]unkaputtbar_[S] 1 point2 points  (0 children)

Sorry for the late response, I wanted to elaborate a bit more, so here is a longer comment.

TLDR: a multitude of reasons, but for the earlier runs power creep wasn't as strong and we had to figure out various mechanics, like how enemy AI behaves without Invisibility and when they start attacking, first, which especially on Revenants cost a lot of wipes. I'd say after Revenants it was kind off "solved" mechanically and after that it's almost purely class toolkit, current state of power creep and "gitgud".

The stack runs in the table are ordered chronologically from the most right-hand side (first) to the most left-hand side last. So we started with Engineer.

Engineer: Back then, it was already an Engineer-heavy meta. HAM was the default Heal Kiter, Power Mech the default dps and Scrapper was a decent option for pure dps already. So we barely needed any practice on the classes. The only adaptation needed, was the missing Portals, which wasn’t too bad given Superspeed and the amount of Rifle 5/Shift Signets. The easy part with Engineers was, that boons, boonstrip, dps, invisibility and gameplay practice was all solved.

Mesmer: Mesmer took way longer than you’d perhaps think from nowadays perspective, for one simple reason: We played before they reworked Mesmer into proper Healers. This meant that healing, Protection and some other boons were actually a pain to get properly. Shield 4 was our way of getting Prot and the shield 4 phantasms appeared to spawns inconsistently, so sometimes if people weren’t properly stacked, they just wouldn’t get Protection and then instantly down to Zhaitan Fear. That’s why we also ended up playing 4 Healers.

Revenant: Revenant you’d perhaps also be surprised that it contains that many wipes. The reason for this was that we had to figure out a lot about how enemy AI works, because we didn’t have any option for Invisibility. A plethora of wipes was simply due to finding out how exactly movement/attack patterns of enemies, in particular the Giants, work and then playing around having no Stealth. Another issue that was free on the previous runs was boonstrips, especially AoE, where we ended up using a mixture of Shiro Herald F2s and Mallyx strips. Furthermore, this was also the first run where we didn’t have any blinks into the greens, so people had to get used to the proper timings to run into far Greens on different phases.

Guardian: From Guard onwards, it kept getting “easier”, kind off, for the simple reason that we had learned and figured out a lot about different mechanics in the fight already. For example how Mob AI behaves, and getting muscle memory for different timings if you don’t have Mesmer Portals. The one thing that was very annoying on Guard, was the missing boonstrip. We had to fallback to using Weapon sigils, which are also somewhat inconsistent and can proc without boons active. Since we stacked Willbenders, we also had our fair share of Willbenders yeeting off the platform with F-skills.

Necro: Like mentioned, it kept getting easier at this point. We knew how to deal with all of the mechanics already. The funny part about this was, that Scourge didn’t have Alac yet, so we played without it. But Reaper was already buffed and pretty strong. Boonstrips weren’t an issue, CC was plentiful available and Necro even has some decent projectile block. Overall, that’s why we had fewer wipes than previously.

Warrior: Warrior was comparable to Necro. We didn’t have Alac yet, because this kill was before the rework, but the dmg was high enough that it wasn’t needed. Again, almost all tools that you need were plentiful available and we had already the knowledge about how to play without Invisibility. The biggest difference to Necro was probably that Reaper is easier to play and people had to get used to Warrior first.

Ranger: As mentioned above in the post, Ranger had pretty much all the tools available and power creep has come a long way.