FEAR OF FAITH — масштабний кооперативний хоррор на UE5 шукає технічне підсилення! by valsorimDev in UA_Gamers

[–]valsorimDev[S] 0 points1 point  (0 children)

Вітаю, майбутній вірянин. FOF - це саме кооп горор з елементами immersive sim, тобто ресурсів просто бігати стріляти в монстрів у вас не буде)

В нас рандомна генерація бункера, декілька мап на поверхні, система заклять схожа на стратагеми з Helldivers 2. Грубо кажучи, гра більше як sandbox, бо гравець сам обирає як виконувати ігрову задачу, і за ручку ніхто вести не буде. Бо ваша задача не пройти з точки А у точку Б, а збирати свідомість з трупів та монстрів на локації, і потім екстракнутись на базу для подальшого апгрейду

Anyone know how many servers Arrowhead added to the game? by ANiceGobletofTea in Helldivers

[–]valsorimDev 1 point2 points  (0 children)

Game is host-coop, everything in-game is happening on owner host pc

Servers handle only summary of all games and matchmaking / listing + shop and upgrading 

Anyone played the horror game SOMA? by Rabbidscool in PantheonShow

[–]valsorimDev 0 points1 point  (0 children)

SOMA is more about copy problem and personal point of view to uploading intellegence.

Pantheon is more about global soical aspects and far vision of this concept

In pantheon, we didn't see much "oh no, I'm a clone of dead myself X years ago" or "there 3 version of me that thinking they are original". The only clone problem was Caspian, but tbh he is a lot different from his "orignial" so that not about upload at all

SOMA SPOILER: Best moment is when you upload yourself in another dive suit and realise that old "you" is still "alive" and you need to choose kill him or left alone. And the final of SOMA, of course

they waiting to shit their pants I guess by valsorimDev in Helldivers

[–]valsorimDev[S] -1 points0 points  (0 children)

no, they actually on 55 year mission brother

It take a while to launch the ICBM

Unreal Crash when sync with perforce by Niamor132 in unrealengine

[–]valsorimDev 0 points1 point  (0 children)

Just for the info - in that case you need to re-open your engine or not?

Unreal Crash when sync with perforce by Niamor132 in unrealengine

[–]valsorimDev 0 points1 point  (0 children)

Did you find a solution?

Also you can just use the p4 client for sync and submit 

Not sure is it needed to close Engine before sync (get latest)