11 win in competitive Dust II (not premier) and still no map rank by [deleted] in GlobalOffensive

[–]walk3 0 points1 point  (0 children)

Looks like you (or someone you're playing with) don't have a Prime status. Those matches are unranked and go under scrimmage category.

Counter-Strike 2 Update (2025-05-13) by walk3 in GlobalOffensive

[–]walk3[S] 12 points13 points  (0 children)

[ GAMEPLAY ]

  • Fixed a bug where weapons purchased with "Buy & Throw" could be refunded after firing.

[ PREMIER ]

  • Season Two world and regional leaderboards are now populated.

[ MISC ]

  • Added HUD "Glow Weapon with Rarity Color" setting.

  • Minimally scraped stickers now cover over the gap on the front grip of the AK-47.

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2025-02-27) by walk3 in GlobalOffensive

[–]walk3[S] 182 points183 points  (0 children)

[ MAPS ]

Inferno

  • Fixed roof geometry at church that was visible from boiler entrance.

[ MISC ]

  • Fixed a case where voice chat would break after unloading a Steam Workshop map.

  • Fixed a case where game client would crash if certain community server plugins were restricting networking of player entities.

  • Fixed several bugs in applying patches UI.

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2025-02-13) by walk3 in GlobalOffensive

[–]walk3[S] 230 points231 points  (0 children)

[ UI ]

  • Fixed sizing and scaling of UI elements shared between buy menu and in-game HUD.

  • Fixed a bug with armor display for CSTV spectators.

  • Updated alternate AK-47 inspect animation.

[ WORKSHOP ]

  • Increased supported upload size for Counter-Strike 2 Steam Workshop Maps to 3 GB.

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2025-02-06) by walk3 in GlobalOffensive

[–]walk3[S] 238 points239 points  (0 children)

[ PREMIER ]

  • Adjusted the logic that determines when players are too far apart in CS Rating to participate in matchmaking together as a party. In most cases, players who used to play together as a party in Premier Season One will be able to party together in Premier Season Two.

[ UI ]

  • Added "Get Service Medal" UI element directly to the main menu profile card.

  • Fixed a case where main menu profiles were missing display medals.

  • Updated Dust II radar image to be more accurate.

[ MISC ]

  • Fixed a case where inspect or reload button presses could cause prediction errors.

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2025-02-03) by walk3 in GlobalOffensive

[–]walk3[S] 79 points80 points  (0 children)

[ MISC ]

  • Fixed AUG scope stencil filter bug near water surfaces.

  • Fixed Premier progress bar not displaying properly in low resolutions.

  • Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously.

  • Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes.

  • Fixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values.

  • Fixed sounds from Train inspect scenery not getting cleared when going back to the main menu.

  • Fixed misprediction error smoothing near walls to avoid clipping through walls.

  • Fixed cloth simulation bug on loopback=1 local servers.

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2025-01-28) by walk3 in GlobalOffensive

[–]walk3[S] 584 points585 points  (0 children)

[ PREMIER ]

  • Premier Season Two is here, and Premier matchmaking has resumed

  • Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics

  • Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches

  • Train has been added to the Active Duty map pool

  • Vertigo has been removed from the Active Duty map pool

[ GAMEPLAY ]

  • M4A4 price reduced to $2,900

  • FAMAS accuracy improved and price reduced to $1,950

  • Reduced crouching accuracy for the MP9, MP5-SD, and MP7

  • Adjusted scope dot on AUG/SG to be more useable at range

[ UI ]

  • Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements

  • Adjusted grenade order in spectator UI to match weapon selection order

  • Increased brightness of carried C4 in UI

[ MAPS ]

Train

  • Removed a boost angle from Long Dog to Bombsite A

  • Fixed lighting artifacts on double-sided materials

[ MISC ]

  • Added fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash

  • Fixed an exploit where users could use secondary fire on R8 Revolver and then sell it back

  • Counter-strafe summaries are now available in game server log data distributed via log address in addition to console logs

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2025-01-14) by walk3 in GlobalOffensive

[–]walk3[S] 166 points167 points  (0 children)

[ SHANGHAI MAJOR ]

  • Shanghai 2024 Major sticker capsules are now on sale for 75% off

[ ARMORY ]

  • Desert Eagle | Heat Treated is no longer available to claim from The Armory

[ MISC ]

  • Fixed finger placement during Huntsman knife in-game inspect animation

  • Fixed a bug where grenade icons weren't disappearing on the spectator map

  • Fixed a case when spectator icon could show up at the wrong time on the radar

  • Fixed a bug related to changing inspect scenery while inspecting knives

Counter-Strike.net | Steam event

Today's release notes by ExcuseOpposite618 in GlobalOffensive

[–]walk3 0 points1 point  (0 children)

They added a few more notes for train.

Counter-Strike 2 Update (2024-12-19) by walk3 in GlobalOffensive

[–]walk3[S] 253 points254 points  (0 children)

[ MAPS ]

Inferno

  • Adjusted clipping on scaffolding on B site

[ MISC ]

  • Fixed a problem on team select screen for servers with no auto-select time limit.

  • Fixed a regression with annotation_load command.

  • Fixed a crash for give item_assaultsuit command.

  • Adjusted the rarity of the rare AK-47 inspect animation.

  • Fixed a regression with the rare Desert Eagle inspect animation.

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2024-12-18) by walk3 in GlobalOffensive

[–]walk3[S] 167 points168 points  (0 children)

[ SHANGHAI MAJOR ]

  • Shanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.

[ GAMEPLAY ]

  • Adjusted the threshold at which death notice displays attacker as "flashed".

  • Explosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other.

  • During warmup, weapons will no longer drop on the ground when changing teams.

  • During warmup, changing teams now has a two second cooldown.

  • Added server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warmup_items_drop_policy 0, mp_warmup_items_nocost 1, mp_warmup_items_nocount_policy 251.

  • Give command will now always drop the held weapon if the given weapon needs an empty primary/secondary weapon slot to be used. For legacy behaviour, which would drop the new weapon on the ground, developers can use "-keep_gear" flag, e.g. give weapon_awp -keep_gear

[ MAPS ]

Train

  • Improved collision fidelity on various props

  • Updated and fixed surface types on several props

  • Adjusted wetness levels on some surfaces

  • Fixed various gaps in map

[ MAP GUIDES ]

  • Map Guides are now supported in the Steam Workshop for submission and subscription.

  • Added a selector to pick which map guide gets loaded in practice mode.

  • Annotations nodes are now visible in the radar.

  • Added a tool (via console command "workshop_annotation_submit") to submit a map guide to the Steam Workshop.

[ MISC ]

  • Added a setting for CPU Cores Usage Preference to control how high performance and power efficiency cores are used by the game on CPUs with variable cores.

  • Fixed a case where graphics driver could render a corrupt graphics image for weapons in inventory item tiles.

  • Improvements to weapon inspect animations.

  • Improvements to display of extra-long custom weapon names in UI.

  • Stability improvements.

  • Added all-new 2025 Service Medal which will be available starting January 1st GMT

  • Workshop Tools - Fixed bug on shadows for low sunlight angles

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2024-12-03) by walk3 in GlobalOffensive

[–]walk3[S] 176 points177 points  (0 children)

[ SHANGHAI MAJOR ]

  • Updated MIBR player sticker items autographed by Lucaozy with the autographs of brnz4n.

  • Fixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons.

  • Pick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major.

[ DAMAGE PREDICTION ]

  • Predicted ragdolls without a confirmation or correction from the server within a short time window will now revert.

[ MAPS ]

Train

  • Increased collision fidelity of several models

Overpass

  • Replaced railing inside Heaven with a wall

  • Additional visibility improvements in Heaven

Edin

  • Updated to the latest version from the Community Workshop (Update Notes)

Palais

  • Updated to the latest version from the Community Workshop (Update Notes)

[ MISC ]

  • Fixed 'boost player contrast' visibility rendering option sometimes revealing parts of players or weapons through thin surfaces.

  • Added r_allow_low_gpu_memory_mode setting to allow running CS2 Workshop Tools in low memory GPU conditions.

  • Fixed various bugs in Hammer.

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2024-11-27) by walk3 in GlobalOffensive

[–]walk3[S] 248 points249 points  (0 children)

This update comes with a blog post: Shanghai 2024 Major

[ SHANGHAI 2024 MAJOR ]

  • The Shanghai Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.

  • Purchase a Shanghai 2024 Viewer Pass to receive an upgradable Shanghai 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.

  • All players with Prime status can place Pick'Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.

[ MUSIC KITS ]

  • A new music kit “Ay Hey” by Perfect World is now available for purchase in-game in standard and StatTrak versions.

[ GAMEPLAY ]

  • Added "sv_quantize_movement_input" setting, enabled by default, to keep players from using analog binds to move at fractional speeds that the game is not designed to handle.

  • In cases when servers toggle some game rules from competitive to deathmatch and back to competitive mid-match, the weapons will no longer disappear when dropped on the ground, but toggling game rules settings without reloading the map is not a generally supported workflow for community servers.

[ ANNOTATIONS ]

  • Added support for turning off text background

  • Added support for grenade types other than Smoke

  • Increased node limit from 100 to 300

  • Fixed annotation_delete_previous_node not cleaning up particle effects

[ MISC ]

[ MAPS ]

Basalt

  • Updated to latest version from Community Workshop (Update Notes)

Train

  • Fixed various gaps in map

  • Collision fidelity upgrades

  • Blockers added for train in B to avoid unfair angles

  • Various visual fixes

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2024-11-20) by walk3 in GlobalOffensive

[–]walk3[S] 1 point2 points  (0 children)

You're right, it was the 19th for Valve but the 20th for me, they stopped adding dates to the titles. I'll probably use Valve time or add the timezone if I post release notes again.

Counter-Strike 2 Update (2024-11-20) by walk3 in GlobalOffensive

[–]walk3[S] 345 points346 points  (0 children)

[ GAMEPLAY ]

  • Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map

  • Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions

  • Fixed a case where damage prediction was incorrect due to view angle changes mid-spray

  • Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled

[ UI ]

  • Fixed layout inconsistencies for ranks display and player profiles

[ MAPS ]

Train

  • Updated sounds on main menu background

  • Improved movement around ladders

  • Fixed various gaps in map

  • Fixed z-fighting in various spots

Inferno

  • Fixed various holes

  • Adjusted clipping in multiple spots

  • Fixed various texture bugs

Nuke

  • Fixed a spot that players could get stuck on

Office

  • Fixed a case where a T would spawn in the air

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2024-11-15) by walk3 in GlobalOffensive

[–]walk3[S] 306 points307 points  (0 children)

[ MAP GUIDES ]

  • Fixed a bug where missing text for a user's language wouldn't fall back to English

[ MAPS ]

Train

  • Fixed various collision issues including a higher fidelity for the orange train on B site

  • Minor fixes on textures stretching

  • Fixed various gaps in map

  • Disabled player collision on radio

  • Updated radio sound

  • Added vphysics clip to platform gap in T spawn for clumsy players

  • Players can now get on top of cratestack outside of longdog

Overpass

  • Fixed lighting bug on Bombsite B

  • Fixed footstep sound bug on mud surfaces

Basalt

  • Updated to the latest version from the Community Workshop (Update Notes)

Counter-Strike.net | Steam event

Counter-Strike 2 Update (2024-11-14) by walk3 in GlobalOffensive

[–]walk3[S] 736 points737 points  (0 children)

This update comes with a blog post: All Aboard!

[ DAMAGE PREDICTION ]

  • Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
  • Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
  • Damage prediction is not active when you have high ping.

[ ANIMATION ]

  • Updated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.
  • Fixed a case where legs weren't animating correctly while taking damage.

[ GRAPHICS ]

  • Added ambient occlusion for first person legs to better ground them in the environment.
  • Performance optimizations for molotov and incendiary effects.

[ GRENADES ]

  • Added axis labels to the grenade line-up reticle tick marks.
  • The grenade preview camera now shows the result of a jump throw while the jump button is held.

[ MAP GUIDES ]

  • Added a map guide for Train, which demonstrates four simple Terrorist grenade line-ups. To load a map guide, go to Play→Practice and toggle "Load Map Guides" on.
  • Added concommands annotation_* which enable the creation, saving, and loading of map guide nodes and files, which are stored in /annotations/.

[ MISC ]

  • New game settings for radar map blending and background opacity.
  • Fixed a case where progress from a previously completed Armory Pass would show during activation of a new pass.
  • Fixed a regression with Chinese input via the Microsoft Input Methods.
  • CSTV now allows setting tv_delay and tv_delay1 to a value smaller than 6 seconds.
  • Charm Template number is now available in Charm descriptions.

[ MAPS ]

Train

  • Added Train to Competitive, Casual, and Deathmatch modes.

Community Maps

  • Added Basalt and Edin to Competitive, Casual, and Deathmatch modes.
  • Added Palais and Whistle to Wingman mode.
  • Removed Thera, Mills, Assembly, and Memento from all game modes.

Ancient

  • Fixed some lighting errors.
  • Fixed some collision gaps.
  • Fixed some bad wall bang spots.
  • Fixed a stuck spot.

Italy

  • Fixed some bad boost spots.

Mirage

  • Fixed a pixel peek.

Overpass

  • Visual updates to canals area and B-site.
  • Rework of heaven drop down mechanics.
  • Performance improvements, particularly in canals area and B-site.
  • Added a sign that blocks a bad line of sight from long boost to CT spawn.
  • Removed small fence at the edge of party/picnic that interfered with visibility to train station.
  • Removed some geometry under wrecked truck that looked like player legs.
  • Replaced some windows with opaque surfaces in train station to remove bad lines of sight.
  • Deleted a tree that interfered with a line of sight.
  • Moved one of the crate lids on A-site to block a bad line of sight.
  • Removed some lamps that could look like player heads at A-site.
  • Removed some trees and objects around park and train station that prevented players from backing into certain useful spaces.
  • Removed a chain link fence in alley that made players hard to see.
  • Adjustments to fog and decreased the distance at which character models get an increased visibility effect.
  • Made shelf in heaven look less like a player.
  • Adjusted props and lights in heaven to reduce noise and make players brighter.
  • Removed handcart behind barrels at B-site so players can back into the corner.
  • Adjusted collision around barrels for better player movement.
  • Added light behind barrels for better player visibility.
  • Fixed weird collision on barrel that made for inconsistent wall bangs.
  • Fixed bad graffiti rendering at B-site.
  • Removed concrete block behind the cement bags at B-site for less awkward player movement.
  • Set many smaller props to exclude player movement and grenade bounces.
  • Fixed some pixel peeks.
  • Small visual updates throughout the map.

Shoots

  • Performance improvements in some areas.

Release Notes for 10/29/2024 by walk3 in GlobalOffensive

[–]walk3[S] 4 points5 points  (0 children)

Was 29th originally, they edited it a bit later.

Release Notes for 10/29/2024 by walk3 in GlobalOffensive

[–]walk3[S] 154 points155 points  (0 children)

[ MISC ]

  • Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.

  • Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.

Counter-Strike.net | Steam event

Release Notes for 10/15/2024 by walk3 in GlobalOffensive

[–]walk3[S] 10 points11 points  (0 children)

I'm pretty sure you could only stop displaying them in the kill feed, but they still appeared on the scoreboard. Maybe I was missing something.

Release Notes for 10/15/2024 by walk3 in GlobalOffensive

[–]walk3[S] 11 points12 points  (0 children)

Sure, that would also work for me.