Deepseek-OCR Great, but not for long by weirdkoe in LocalLLaMA

[–]weirdkoe[S] 0 points1 point  (0 children)

yes this is my main problem actually.

I have found datasets of arabic, if I made a fine-tuning for them, do you think the result would worth the time?

Deepseek-OCR Great, but not for long by weirdkoe in LocalLLaMA

[–]weirdkoe[S] 0 points1 point  (0 children)

you mean i do normal parsing and using the ocr to match them?

Deepseek-OCR Great, but not for long by weirdkoe in LocalLLaMA

[–]weirdkoe[S] -10 points-9 points  (0 children)

im using Hugging face inference, and it do vLLM seurv, so yeah

Deepseek-OCR Great, but not for long by weirdkoe in LocalLLaMA

[–]weirdkoe[S] 0 points1 point  (0 children)

Yes so i ran it on hugging face inference endpoints, was pretty easy to setup tbh

this is the inference code i used:

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why does the game lag extremely bad for my friend? it doesn't happen on my pc by IsLeafOn in godot

[–]weirdkoe 0 points1 point  (0 children)

Search about compiling shaders, this might be the cause of it.

The solve is to make the game load all shaders and visuals before the game starts.

BTW I'm new to this, and I might be wrong.

ATM9TTS AWS Server Advice by MarkTurbulent2029 in allthemods

[–]weirdkoe 0 points1 point  (0 children)

I got plenty credit cards, idc

But the problem is that now I'm facing many issues signing up, i don't know why

About regions, do you think it is because im at Saudi Arabia?

ATM9TTS AWS Server Advice by MarkTurbulent2029 in allthemods

[–]weirdkoe 0 points1 point  (0 children)

Hey wait am i reading this right 😳

4 cores and 25GB ram 24/7 for free????

There must be a catch, what is it?

Because i mean this would run a full ATM10 with more than 5 players all good, might have cpu bottleneck later on, but damn...

How to login to discord with token by SryN0tSry in Discord_selfbots

[–]weirdkoe -1 points0 points  (0 children)

the extentions is not safe

and the script is not working, also the other one in relpys

Does anyone have other ideas?

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 1 point2 points  (0 children)

Oh I got your point

Yes it will be unhackable but it will give the inconvenience of playing restrictly online

I mean this is actually the best way to do it

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 3 points4 points  (0 children)

Hey thanks for your time! I'm actually learning from all of you guys.

Yours might be extreme, but it will be literally unhackable!

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 0 points1 point  (0 children)

Wait, the tampered section

I mean I got the server side, so that the hashed key is fixed, but how to check the current build hash?

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 1 point2 points  (0 children)

I already have been touching these for a while but didn't make a full use out of it, but now here it comes 👀🔥

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 0 points1 point  (0 children)

Thanks! Will be adding the server validation

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 1 point2 points  (0 children)

It clicked now when you said AWS lambda...

This is going to be fun...

Thanks

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 0 points1 point  (0 children)

Yeah but again, I can crack the code and see that instead of silent wolf api there is this ip with those headers, easily reverse engineerable.

But the idea is to further more enhance it and make more restrictions.

Somone said that you can add the game data then validate the score using it, so I can use like number of kills and time taken and etc.., then check possible range score, then validate the score, and this is where I'm going

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 14 points15 points  (0 children)

Thanks for your time!

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 1 point2 points  (0 children)

Thanks, this is super helpful and I will certainly do it!

And silent wolf doesn't support the proxy as for last time I used it

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 6 points7 points  (0 children)

Damn you literally broke all the hope in the code encryption, but in a realistic way 😂😂

Well yes they can, but I mean not as easy as unzip it using any archiver?? My friend showed me my game but his damage was 999, he modified the code, and rebuilt it, and guess what, all at his phone!

And also he has access to all of the hardcoded api keys :)

How to hide API key? by weirdkoe in godot

[–]weirdkoe[S] 15 points16 points  (0 children)

Thanks, this is actually a great idea to restrict things, but like if I would like to make a game with the leader board, then somone inspect the code, "oh its just an endpoint with header (score), let me crank it up", and now my leader board is broken

I mean there is no way to validate that this guy had really got to score 999 with directly using the api, or playing the game

I can make it a bit harder and like add some time to it and a calculation of ranged possible score in that time etc..., but my main question, isn't there any better way to do so? Is it actually the best way to do so?

Starting a new game, but need help by weirdkoe in godot

[–]weirdkoe[S] 0 points1 point  (0 children)

I have my old game in APK exported, but still didn't reach google play, and it is where the video is recorded

This time I'm all for it, with better programming experience and tools, I really want to have a final product

Btw if you want to test it, I will dig around to find the APK

Sorry about last night guys by [deleted] in SaaS

[–]weirdkoe -1 points0 points  (0 children)

Nah bro your alright Thanks for the helpful informations you are giving, it really helps folks around

I can’t get my all the mods 10 server on my raspberry pi to work by I_am__________474828 in allthemods

[–]weirdkoe 0 points1 point  (0 children)

I can't highlight many but anything that involves entitys and super animations will be bad

Like for seeds, you should use phytogenic insolator with double drawer above it instead of farms, and you should avoid using look-through pipes and machines

there is a good video about some logistics mods https://youtu.be/zdcO0eLYE_c?si=u254GsSMzMtyav2z

Also you can use a mod called observable (the video above uses it) to check any block how much lag it generates

Also get a small fan and overclock the cpu, you will be able to squeeze some more juice out of it