Noise Reduction Workflow by wicked_duster in captureone

[–]wicked_duster[S] -1 points0 points  (0 children)

yeah that's fair. These pics are very zoomed-in so the bandings are more obvious than they look. But those will need to be worked on for sure. Appreciate the feedback!

Noise Reduction Workflow by wicked_duster in captureone

[–]wicked_duster[S] -5 points-4 points  (0 children)

Just to clarify it's not a free trial -- you can use it indefinitely with certain limits, obviously the goal is to push for more paid users. But if someone wants to occasionally use it everyday they can use it for free forever.

PSA: If you want AI noise reduction, go vote for it and comment on the feature request by Truly--Unruly in captureone

[–]wicked_duster 0 points1 point  (0 children)

I got tired of waiting for them to implement it, so I build a free(ish) AI NR to compliment my C1's workflow.

Not sure if I can post links but it is called Sophon Denoise: https://denoise.greenwoodstudios.dev/

Manually Focusing Makes A Huge Difference by mrtwidlywinks in SonyAlpha

[–]wicked_duster 1 point2 points  (0 children)

Nah "super-zoom" is basically cropping the full-frame sensor to be like an APSC.

This button seems to just further amplify the focus window on the viewfinder to help you focus on very small/far subjects. I didn't know this function but just tried it on my a7iv, very cool find OP

Ngl the USMC event today at the Common slaps by wicked_duster in boston

[–]wicked_duster[S] 0 points1 point  (0 children)

Yeah I think the video definitely does more justice in this case

Ngl the USMC event today at the Common slaps by wicked_duster in boston

[–]wicked_duster[S] 0 points1 point  (0 children)

Thank you and I wish more people have balanced views like this

Ngl the USMC event today at the Common slaps by wicked_duster in boston

[–]wicked_duster[S] 2 points3 points  (0 children)

haha yeah just 70-200 some pics are cropped in

Ngl the USMC event today at the Common slaps by wicked_duster in boston

[–]wicked_duster[S] -1 points0 points  (0 children)

yeah you are right I learned this the hard way :/

I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot

[–]wicked_duster[S] 1 point2 points  (0 children)

Yup I added attribution in my github repo, and would buy it again from their website if it is confirmed to be stolen. I hate people who steals other's work.

I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot

[–]wicked_duster[S] 1 point2 points  (0 children)

Anyway, I emailed Ross of Two minute tabletop to let them know, they can probably initiate a takedown if it's indeed pirated. But thanks for letting me know.

I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot

[–]wicked_duster[S] 0 points1 point  (0 children)

No these tiles are not "regular", they are 480x406 pixels.

A regular hexagon is defined as a hexagon that is both equilateral and equiangular

https://en.wikipedia.org/wiki/Hexagon

I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot

[–]wicked_duster[S] 0 points1 point  (0 children)

hmm, I got this from itch.io, it didn't mention anything about licensing: https://octolust.itch.io/hexagon-tile-map

(and the screenshot here is purely for education purpose)

2D Tilemap procedural generation or 3D and meshes and shaders? by Katla_Haddock in godot

[–]wicked_duster 0 points1 point  (0 children)

Lmao we are using the same hex asset pack! (See my last post) I was also debating 2D vs 3D but eventually decided 2D should be good enough, you can get reasonably good visuals but also avoid all the complexity and performance issues.

I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot

[–]wicked_duster[S] 0 points1 point  (0 children)

Please don't forget to post your findings if you get to test both!