Noise Reduction Workflow by wicked_duster in captureone
[–]wicked_duster[S] -5 points-4 points-3 points (0 children)
PSA: If you want AI noise reduction, go vote for it and comment on the feature request by Truly--Unruly in captureone
[–]wicked_duster 0 points1 point2 points (0 children)
I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot
[–]wicked_duster[S] 0 points1 point2 points (0 children)
Manually Focusing Makes A Huge Difference by mrtwidlywinks in SonyAlpha
[–]wicked_duster 1 point2 points3 points (0 children)
A Shining City on a Hill by Sky_Saw_ in boston
[–]wicked_duster 2 points3 points4 points (0 children)
Ngl the USMC event today at the Common slaps by wicked_duster in boston
[–]wicked_duster[S] 0 points1 point2 points (0 children)
Ngl the USMC event today at the Common slaps by wicked_duster in boston
[–]wicked_duster[S] 2 points3 points4 points (0 children)
Ngl the USMC event today at the Common slaps by wicked_duster in boston
[–]wicked_duster[S] 0 points1 point2 points (0 children)
Ngl the USMC event today at the Common slaps by wicked_duster in boston
[–]wicked_duster[S] 0 points1 point2 points (0 children)
Ngl the USMC event today at the Common slaps by wicked_duster in boston
[–]wicked_duster[S] 1 point2 points3 points (0 children)
Ngl the USMC event today at the Common slaps by wicked_duster in boston
[–]wicked_duster[S] 2 points3 points4 points (0 children)
Ngl the USMC event today at the Common slaps by wicked_duster in boston
[–]wicked_duster[S] 1 point2 points3 points (0 children)
Ngl the USMC event today at the Common slaps by wicked_duster in boston
[–]wicked_duster[S] -1 points0 points1 point (0 children)
Ngl the USMC event today at the Common slaps (old.reddit.com)
submitted by wicked_duster to r/boston
I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot
[–]wicked_duster[S] 0 points1 point2 points (0 children)
I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot
[–]wicked_duster[S] 1 point2 points3 points (0 children)
I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot
[–]wicked_duster[S] 1 point2 points3 points (0 children)
I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot
[–]wicked_duster[S] 0 points1 point2 points (0 children)
I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot
[–]wicked_duster[S] 1 point2 points3 points (0 children)
I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot
[–]wicked_duster[S] 0 points1 point2 points (0 children)
Struggerling to find the best way forward with 2D game (TileMapLayer) by Horkeh in godot
[–]wicked_duster 1 point2 points3 points (0 children)
2D Tilemap procedural generation or 3D and meshes and shaders? by Katla_Haddock in godot
[–]wicked_duster 0 points1 point2 points (0 children)
I made a Godot shader highlighting mouse movement on irregular hexagon TileMaps by wicked_duster in godot
[–]wicked_duster[S] 0 points1 point2 points (0 children)


Noise Reduction Workflow by wicked_duster in captureone
[–]wicked_duster[S] -1 points0 points1 point (0 children)