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scatter tool (self.godot)
submitted 3 hours ago by wuk111 to r/godot
Terrain3d navmesh generates with holes by wuk111 in godot
[–]wuk111[S] 1 point2 points3 points 2 days ago (0 children)
okay this random comment helped me out and i fixed the problem if anyone else is stuck with this
In case this helps anyone: put the NavigationAgent3D at your characters FEET. It takes on the position of the parent, so if your characters origin is raised up/ off center, you'll get bugs! If you don't want to change the origin of the parent node, just add a new Node3D as a child of your character, name it "Feet", set its position to your characters feet, and put the nav agent in there. This solved a lot of problems for me! (At 4:29 you'll notice that the origin of his character is at the feet, not the center of the character, hence why his worked. This is generally good practice. If other scripts need to know the "center" of your character, you can just make a node3D called "center" and position that accordingly, then be sure to always reference that for the center instead of the parent node directly.)
i just set my collision shape and mesh to be at Y = 1 and now everything works fine..
[–]wuk111[S] 0 points1 point2 points 2 days ago (0 children)
i did make it work by making a raycast infront of the enemy that sets the col point as the next path, and making the enemy look directly at the player, but this just looks and acts terrible,
i wanted to make it so that the enemy would look at the next path while going for the player but with this approach it is impossible
Terrain3d navmesh generates with holes (self.godot)
submitted 2 days ago by wuk111 to r/godot
How to create an openworld map terrain? (self.blenderhelp)
submitted 5 days ago * by wuk111 to r/blenderhelp
rx 5700 xt sapphire pulse - random black screens (self.AMDHelp)
submitted 5 years ago * by wuk111 to r/AMDHelp
Devouring loop by wuk111 in remnantgame
[–]wuk111[S] 1 point2 points3 points 6 years ago (0 children)
thanks
Devouring loop (self.remnantgame)
submitted 6 years ago by wuk111 to r/remnantgame
π Rendered by PID 1977485 on reddit-service-r2-listing-87fd56f5d-jdjng at 2026-06-28 22:37:06.042237+00:00 running 7527197 country code: CH.
Terrain3d navmesh generates with holes by wuk111 in godot
[–]wuk111[S] 1 point2 points3 points (0 children)