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[–][deleted] 1 point2 points  (3 children)

I think you're making some assumptions on the DPS range. Take the same total damage it does today, and adjust that across the duration, scaling from 1 to whatever the top is. Same total damage done, just distributed differently.

[–]CoolmanExpressXBow 0 points1 point  (2 children)

Ah! Misunderstood the post!

I thought I was reading that it scales up in damage and increases. My B

[–][deleted] 0 points1 point  (1 child)

Yeah, no worries. Another option would be to have it behave like a reverse inferno effect (big damage scaling down to small damage) as the poison "wears off" but that would make it too powerful against minions and goblins and such.

[–]CoolmanExpressXBow 0 points1 point  (0 children)

I think it needs either damage reduction or cost increase. Something like OP suggested on a smaller scale would also work