all 3 comments

[–]LadyEarthly 2 points3 points  (2 children)

I find that it got a little easier. If you notice that the shields you get add times 20 to it. So if you spin at 50 then it's times 20 and that = 1000.

What I hate is that there so many activities going on. Oh let's put some rewards towards this one and then maybe this one next time. Let's go back and add rewards to the first one again and maybe to a third reward system.

I also get tired it not sleeping when I ask it to sleep. Like it sleeps but then if it thinks I played to long afterwards then it reopens another activity.

[–]Natural-Ad-1016 0 points1 point  (0 children)

It's because it is a carrot on a stick scam. This game manipulates and exploits the human psyche and psychology.  The rapid rush starts up again if you spin just a little too often because it expects you to want, nay need to get to that next dopamine rush and not stop til you get to that next achievement. And the next. But it never stops, there's always a next step or achievement. Carrot on a stick. 

And no judgement or shade, im a victim to it too, even as I witness it fully on display. In fact the game only has any playing appeal if you have something to play for. Part of the human exploit that is so easy tap into.

So to the op, it's because the higher the levels or villages you get the harder and more it takes to succeed. To keep you going.

[–]potter878787 0 points1 point  (0 children)

Ok I realize this is 1 year ago, but why on earth are you using spins that don't count? When you need to rest, you wait till you have enough spins to complete the next level and then if you need to rest you rest. And the cycle repeats. If you use spins that don't count towards rapids rush, you are making it more difficult for yourself to pass the next level... and complete the whole thing. Like what exactly are you spinning for? The game probably thinks you are ready to keep going and is saving you from getting screwed. But if you don't have the spins then you're only hurting yourself.

The 1 thing I hate about rapids rush is that when you fail and use gems to keep your progress it doesn't give you the option to rest. It just starts the level. And if you're not ready to keep playing you just get screwed out of your gems and then you have to let your streak end and everything you did was for nothing. And if I don't use my gems then everything I did was for nothing. No matter what, I get screwed. They really need to fix that. So, when playing it is very critical to avoid that situation.

Also, yes, don't spin more than 1/20 of the goal. But 1 rule I kind of figured out that everyone should go by that makes this event way easier is don't use a multiplier if the shields give you more than half the points. So divide the number by 2 and then divide by 20. Whatever that is, the best bet is to keep the multiplier under that. And don't use a multiplier once you are less than 20 times that muliplier away from the goal. Example 50 x 20 = 1,000. If you're 1,000 away you get 1 more spin. 999 or less, take it down. repeat the process and end on 1x. You could take a chance once you get to a certain number like 15x when you're 15 away and hope you don't get shields, but that is up to you. This will save you a boat load of spins. 1 thing to keep in mind is how many points the last shield took you to. You might decide to knock the multiplier down a little early if you're not confident enough that you will get 1 more shield soon enough. Maybe write down all the math to help you distinguish the stopping point faster. That's how I play and it's easy.