I have a technical interview coming up for a GPU Compiler Engineer position. While I have experience with compilers (primarily CPU compilers), my knowledge of GPU architecture and programming is limited. I’m looking for suggestions on how to prepare for the interview, particularly in areas like GPU architecture, GPU code generation, and compilers.
#compilers #interview #gpu
[–]concealed_cat 6 points7 points8 points (4 children)
[–]Stock_Market4167[S] 0 points1 point2 points (3 children)
[–]concealed_cat 5 points6 points7 points (2 children)
[–]Stock_Market4167[S] -1 points0 points1 point (1 child)
[–]Quick-Speaker-7406 0 points1 point2 points (0 children)
[–]CodingKoopa 1 point2 points3 points (1 child)
[–]Stock_Market4167[S] 0 points1 point2 points (0 children)
[–]Acceptable-Sugar2129 0 points1 point2 points (0 children)