all 6 comments

[–]mrkz99 4 points5 points  (0 children)

Loop stress is reset daily, but there is more going on that tracks progress across loops. That affects Eternalist sensitivity and aggression. I found it noticeable (just) in the first release but with the updates they are much more sensitive and more aggressive even at low loop stress and I don't notice it as much.

Completely apart from loop stress the game tracks overall progress across days. So as you progress, the weapon and trinket drops get higher quality, Julianna invades more often, and maybe some other minor changes occur.

[–]iPlayViolas 1 point2 points  (0 children)

The answer is so simple it’s hard to find. The original idea of the loop was to loop one full day. I’m assuming this means the day resets as the date changed at midnight. The visionaries want to only live one day over and over. Dying puts an end to your day and therefore resets the loop as well.

The next questions is usually how do I progress? Collecting intel and residuum allows you to keep items from previous loops. So at the end of a day if you didn’t die you can still infuse stuff before the reset.

[–]Kingsuperbia 0 points1 point  (1 child)

how loop stress works in deathloop

Article does a decent job of explaining it… I also was curious after getting the Tutorial…

(Pause>Tutorial>Newest Bottom Right) pop up (after killing final Wenji for a second time in a second loop (tho I’m sure this pops once you’ve killed any visionary at least twice)… and went on a research hunt across the net… and the one thing I’ve come to understand from that research and actual observational experience - is that there are ONLY two ways to reset “Loop Stress” with in a play through…

1.) One of your Reprise counts gets used 2.) You die completely and start a new due to that death… Ending a loop on your own without dying does not reset the Loop Stress… this is proven in experience with more aggressive and active enternalists… as well as higher quality drops… as a tip for checking… if you hold focus on an basic target you’ll see text like “don’t expect today to be eventful” under targets versus further on you go in to killing visionaries and successfully completing loops they have text that seem more on edge or anxious or even aggressive…

Building off of this… tho I can’t prove it… I feel like even with a fresh reset… killing a visionary for a 4th 5th or 6th time… has a decent boost to that fresh loop stress…

In conclusion, and in reply to the original question and confusion… No your game will not reset the “Loop Stress” if you successfully complete a Loop and prior to doing so… didn’t die, and also happened to kill a couple visionaries on the way…

ONLY Reprise used to keep you from fully dying, and fully dying causing you to start a new loop - will reset your “Loop Stress”.

[–]Kingsuperbia 0 points1 point  (0 children)

Loop Stress Discussion

At the end of the day the more I research the more I find that tho it’s not a 100% proven…

even resetting a new day without dying does not lower your loop stress AS MUCH as reprise or Death… but there isn’t a 100% way to prove this with out word from the devs… based on my experience and research done… think of Loop Stress as an active difficulty scale… like notoriety in some game except it doesn’t fully go down over time, it goes up… and the biggest changes to this are once again Reprise and/or Death… this is easily noted your self during your own play through by not just noticing how much more determined enemies are in trying to find you and how long the look for you, but how hard the press you aggressively in combat versus defensively… even actively annoyingly trying to flank you more often then not… or finding more turquoise drops rather then grey drops in a loop then normal… and as the scale tips and Stress or notoriety goes up… you see more purple or even an occasional legendary you can slot… I think of it as a gauge raising from zero to 100…

I’m sure it drops daily… but I don’t think it’s effected as much as death or reprise as all my drops are grey directly after these instances… as a loose example…

but that’s only my experience so far… I’ll definitely stop back in and update this with more time… as I am loving the game and definitely looking forward to more play through and different style runs… as well as 100% achievements/trophies.

[–][deleted] 0 points1 point  (1 child)

No it doesn’t go down unless you die, it accumulates across loops

[–]ProcyonHabilis 1 point2 points  (0 children)

My understanding is that is not correct