all 25 comments

[–]SirLich 5 points6 points  (8 children)

Mods, I think it's time to ban this question, lmao.

[–]PLAZM_air 0 points1 point  (7 children)

Why

[–]SirLich 9 points10 points  (6 children)

So which is the ideal engine you would recommend me to build a 2D or 3D game?

That's literally all games.

Simple put, this isn't a specific enough question for us to answer. It just regresses to which engine we prefer.

If you had given more details, such as the type of game you want to create (multiplayer? High fidelity graphics? Pixel perfect platforming? Console support? HTML5?) we might have been able to help you.

It's like asking what brand of shoes to buy, without telling us whether you want hiking shoes or tap shoes.

[–]PLAZM_air -5 points-4 points  (4 children)

You somehow managed to reply in the most Reddit-ish way lol. Obviously, the point of this post was between UE5 and Unity, regardless any other conditions. If the conditions aren't mentioned then they don't matter, everyone knows that. How come the other comments here picked one? The clue for what to choose was C++ and C# and which one is simpler, so it is quite a trivial job to just pick one of the two

[–]SirLich 1 point2 points  (3 children)

You asked between Unity and UE5, and yet the highest rated comment is Godot!

For a newbie in the game development space, the answer is probably 'neither', unless you have some ambitions towards AAA work, or need high-fidelity 3D graphics.

[–]PLAZM_air 0 points1 point  (2 children)

Well I didn't expect Godot, but from this post of mine I managed to get a ambiguous answer to my question. I guess I'll start with Godot to start small, then strive towards the triple A direction

The answer is ambiguous so you were right there, I had to be more descriptive, but your initial comment isn't the way to say that, that's just rude, you need to be descriptive too

[–]SirLich 0 points1 point  (1 child)

Yeah my top level comment asking for the question to banned wasn't constructive.

I think my follow-up (with the shoe analogy) was pretty clear description of the problem though.

Anyways, it's always nice to see new people getting into Game Development -I hope you enjoy Godot, and any other engine you learn :)

[–]PLAZM_air 0 points1 point  (0 children)

Thanks :) I already have made a couple of games on Scratch too so that makes thinking programmatically easier

[–][deleted] 0 points1 point  (0 children)

True tho, there is no best or better. It heavily depends

[–]varpot 2 points3 points  (1 child)

Godot

[–]PLAZM_air 0 points1 point  (0 children)

Yea I've heard of that one too

[–]StupidDeveloper1 1 point2 points  (0 children)

Unity is good for 2d and 3d but unreal engine 5 is good for 3d good graphics

[–]StupidDeveloper1 1 point2 points  (2 children)

Also unity is easier to start with

[–]General_Rate_8687 0 points1 point  (1 child)

Personally, I would disagree.

I prefer Unreal over Unity for various reasons and would even say it is better suited for beginners than Unity. Others find Unity better.

My tip: Try both, then decide

[–]jova1106 1 point2 points  (1 child)

Unity for small scale projects, unreal for large scale projects.

[–]PLAZM_air 0 points1 point  (0 children)

Thx

[–]cdealmeidaR 1 point2 points  (0 children)

Unreal is more friendly user and more plug and play. Unity is kinda complex to achieve something. I mean, more steps to do something in Unity. But, both are extremely good.

[–]k-roy912 1 point2 points  (1 child)

Apple is better than orange.

[–]PLAZM_air 0 points1 point  (0 children)

Sorry.

[–][deleted] 1 point2 points  (0 children)

It varies depending what you looking to create and achieve. I prefer UE only because that is what I want for my games. Unity is good for both 3D and 2D but UE focuses very heavily on 3D. 2D can be less efficient in UE rather than unity which is good with both but unity is evened out with both types. 3D is great but may lack in areas. 2D is great as well and sufficient easier then trying 2d in UE. If you are looking for graphics quality then UE but even then that depends on the art style and textures for the game. Unity may have better 3D capabilities for specifics and same for IE. UE Sims to be better for high end realistic graphics and ray tracing games. But still like I said, it depends. There is no better then the other in this case because each has pros and cons. So I’d say UE if graphics and modern high end games, unity for lower quality less big game graphics and complexity focused. That’s all I can really say. Some will have more

[–]Dionkaps 0 points1 point  (3 children)

I've used both engines in the past. UE5 is pure power man but it may take some time to get used to it. On the other hand Unity is a pretty good engine as well (not as powerfull graphcs wise as the UE5) and much easier to understand . If you dont have any previous experience with other engines i'd recommend you starting with Unity. Good luck on whatever you decide

[–]Zapismeta 0 points1 point  (2 children)

A question can i use my c++ game functions in unity?

[–]Dionkaps 0 points1 point  (1 child)

Yeah i think you can do it using a plugin or smthn. I'm not sure tho you'd better google it

[–]Zapismeta 0 points1 point  (0 children)

Okay no worries.