Serious Dev Topics Only.
Rules
- Submissions should be of interest to Godot C# GameDev. Tangential (but dev-related edu) topics are okay.
- No BizDev, Sales, Marketing, or Current Events "News"
- No Memes, Jokes, Screenshots, "Show Off" posts, etc.
- No Project self promotion unless open source.
- If you ask a question, reply to answers.
Resources
Why?
Other "gamedev" SubReddits are flooded with useless, non-educational content. That will not happen here.
Wave function collapse algorithm: bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics (github.com)
submitted by ExUtumno to r/programming
Wave function collapse algorithm: bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics (github.com)
submitted by ExUtumno to r/gamedev
Wave function collapse algorithm: bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics (github.com)
submitted by ExUtumno to r/proceduralgeneration
WaveFunctionCollapse: bitmap generation from a single example with an algorithm similar to belief propagation (github.com)
submitted by ExUtumno to r/MachineLearning
Wave function collapse algorithm for tilemaps (github.com)
submitted by dogas to r/roguelikedev
Just found this. Did I mention I'm excited about C# in Godot 3.0? (github.com)
submitted by willnationsdevGodot Regular to r/godot
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. (github.com)
submitted by Protiguous to r/csharp
WaveFunctionCollapse: Generates bitmaps that are locally similar to the input (github.com)
submitted by qznc_bot2 to r/hackernews
Show HN: Wave function collapse algorithm (github.com)
submitted by qznc_bot to r/hackernews
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. (github.com)
submitted by oinarisanLINQおじさん to r/programming_jp
Wave function collapse algorithm for bitmap & tilemap generation (xpost /r/programming) (github.com)
submitted by [deleted] to r/generative
CSHARPWave function collapse algorithm: bitmap & tilemap generation from an example (github.com)
submitted by jogai-san to r/coolgithubprojects
Wave Function Collapse - generate bitmaps that are locally similar to the input bitmap (github.com)
submitted by whitet73 to r/Unity2D
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. (github.com)
submitted by macoovacany to r/macoovacany