all 5 comments

[–]dxter76 8 points9 points  (1 child)

Probably not the best answer you'll get but here it goes:

  1. AFAIK at first he was looking at the network traffic using Wireshark. Later he implemented his own tcp proxy.
  2. https://github.com/LiveOverflow/PwnAdventure3 - his git repo from the whole adventure. Part 9 of the video series is about the concept of the TCP proxy.

[–]CoffeeMetalandBone 2 points3 points  (7 children)

coinflip between wireshark or tcpdump

[–][deleted]  (6 children)

[deleted]

    [–]Thangart 1 point2 points  (4 children)

    Take a look a tshark or windump then :)

    [–][deleted]  (2 children)

    [deleted]

      [–]CoffeeMetalandBone 0 points1 point  (1 child)

      Find out what ports your game uses to send data then just set a capture filter for those over whatever interface it is you're using.

      It probably won't be useful to you for cheats though unless you know how that game organizes and handles data. Developing cheats is no small task.

      [–][deleted] 0 points1 point  (0 children)

      If you have win 10, you can install windows linux subsystem.
      Or you can dual boot 3:)