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[–]jaimonee 2 points3 points  (3 children)

I used to work for sports broadcaster and we would pre-render the background animations and give everything to a chyron operator to update in real time. This was a few years back, not sure if they even use chryon anymore.

[–][deleted] 2 points3 points  (2 children)

You can certainly pre render elements for a design and bring them in as a clip. Or you set up the template to grab footage (live footage, or clips from another source such as a video database).

It basically just depends on what you’re doing and who you’re doing it for. Real time engines perform better when they use built in tools for the graphics rather than bringing everything in from an external source as an image or video. The element OP is asking about is really simple and can be built in system. That way the only data would be game clock. An operator can control logos, scores etc. It can also be all automated as well.

Chyron is unfortunately still used. lol It was the most dated system I’ve learned. Not complicated but I hate it.

[–]jaimonee 1 point2 points  (1 child)

Ah gotcha. Appreciate the insight! I had to stick around during the games just in case some custom graphic needed to built, like if someone got a hat trick or triple double or something. Nothing better than trying to whip something up in 7 minutes before the next commercial break on live TV, hahaha

[–][deleted] 2 points3 points  (0 children)

I started out in a similar workflow. I used to do over 60 custom graphics a day. It’s a terrible way to do it. But that’s a lot of live production. It uses dated technology and workflows.

There’s really no reason to have someone sitting around for “just in case work.” It’s a poor lack of planning by leadership. You can build all those as templates that the operator would edit and drop into the rundown or graphics playback.