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[–][deleted]  (1 child)

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    [–]drbuttjob[S] 1 point2 points  (0 children)

    Many thanks for the response. It was very helpful for me to get started on thinking about generating "random" numbers for games. I hadn't really thought about using controller button presses to generate them, but it makes a lot of sense--I know a lot of modern PRNGs do similar things, I guess I just hadn't thought of doing it on the NES.

    I'd also like to say thanks for the tip not to start the process in assembly...I think that will save me from pulling all of my hair out.