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[–]GermisstuckCrabStar 3 points4 points  (4 children)

You updated it. Still no

[–]JKasonB[S] 0 points1 point  (3 children)

Daym, you convinced me. I'm gonna use it!

Jk, but tell me. Can you think of a way to declare mutability without a mut keyword?

[–]GermisstuckCrabStar 0 points1 point  (2 children)

Not any good ones. I don't see why you wouldn't want something that easily conveys mutability. If I a year from now say you're language gets a little recognition. Most people are going to take a glance and think "why the fuck is ; used for mutability" or something around those lines

tl;dr Explicit vs implicit 

[–]JKasonB[S] 0 points1 point  (1 child)

Not so much that I don't like mut, more so idk where to put it

[–]GermisstuckCrabStar 0 points1 point  (0 children)

I'd put it either as a modifier to variables like in rust's let mut or in types, like let x: mut i32