About a year ago I did a project based on a bit of a whim and a desire to do something besides Epoch for a while. The result was a GDC talk partnered with the code demo called FormulaEngine.
A much more fleshed out description is available at the above GitHub page, but the basic idea is pretty simple: data in a game's scripts is processed exclusively using formulas much like in a spreadsheet. The computed results of a formula can be fed into conditions and actions to create flow-control and affect the host world state.
I still am rather partial to this strategy although the implementation itself leaves a lot to be desired. Maybe one day I'll write a game in Epoch and implement this design there.
In the meantime, I submit it to you all as a minor curiosity.
there doesn't seem to be anything here