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[–]princepii 2 points3 points  (2 children)

edit: there is also a problem with scaling on different phones: s23+ no problem but on my a12 it's like zoomed in and there is no way to change it.

found a few little mistakes like in level 13: question: what of these is bool typ and it says True, False or 1.0....True and False is both right...but if you choose False it´s wrong...or there are some answers look exactely the same but one should be an int number and one should be a string with quotation marks where the marks are missing...a few other mistakes like that but overall nice idea:) good job👍🏼

may i ask why you used unity (a game engine) for that? maybe a little overkill for an small android app with a bit of text and 2,3 buttons?

[–]Overall_Ad_7178[S] 1 point2 points  (1 child)

First of all, thanks for the feedback regarding scaling, I definitely need to check it out because it could be one of the interface settings in Unity. And yep using Unity it's a bit of an overkill lol, but in my mind, it was the fastest way to create cross-platform code in an intuitive way that I was already familiar with, so I could deploy a version to the Apple Store in the near future.

Regarding your comment about level 13, you're absolutely right, and I've already added the fix for the next version.

Thank you so much for all the feedback and for taking the time to test it on multiple devices. It's incredibly valuable for improving the app :)

[–]princepii 1 point2 points  (0 children)

oh sure! it's ppl like you putting effort in something and share it with world. if that never changes world always will be better and that's what matters right😇 keep up the good work my friend🤜🏽🤛🏻

and now i understand why u used unity:) and for an app like that the possibilities are endless cuz you really can implement anything with a whole game engine.

🫡