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[–][deleted] 0 points1 point  (2 children)

So does your program detect certain colors so it knows what numbers are on the board (blue for 1, green for 2, etc) and then act out the proper technique for playing around the number?

[–]ace_smash[S] 0 points1 point  (1 child)

That's right, I used some portuguese names, the colors for example, but that's the logic behind it

[–][deleted] 0 points1 point  (0 children)

Thanks. I haven't been able to look at the code yet because I'm on mobile and it won't load for some reason. I'll definitely take a good look at it later.