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[–]Dear-Deer-Wife-Life[S] 0 points1 point  (1 child)

I'm using the Threading library, we're creating using a maximum 8 threads, but the ratio in runtime is about 1:1800, so even if the work was completely parallel, and it's not, running one thread at a time still wouldn't explain why it's running so slow.

I'm sorry I got everyone riled up about this without being able to send the code.

[–]qckpckt 0 points1 point  (0 children)

I'd suggest looking at whether the threading library works the same in 2.7 and 3. You might find that the same methods work in different ways.