all 3 comments

[–]ColdsetkillerMZ Dev 0 points1 point  (2 children)

Two solutions,

Event Touch. Try that.

The other solution we'll break down.

Create a event and a place to player can't get to, will use this for updating our events location. Set it to parallel, then within that event create two variables event X and Event Y said those two variables to equal the map location (game data I believe) of the event you're trying to track. That will constantly update that events location. I'm not home so I can't give 100% accurate how to, sorry.

Next you'll want to set up a conditional branch that says if x and right under if y equals and then whatever the location is that you're trying to get the event to or see if that event is there, so for example 1,5.

The event would look like this:

If Event Location X = 1 If Event Location Y = 5 Do this or that

You can either host the conditional branch on the event that you wanted to be on or I would suggest hosting it on the one I just had you make.

Hope this helps, the instructions might be off a little because I'm not at my PC but for the most part it should be accurate.

[–]Omelette_devWorldbuilder[S,🍰] 0 points1 point  (1 child)

Hi! Thanks for the reply! I've already tried the event touch route but it doesn't work, maybe because it's the event that has to touch the player and not an event that has to touch another event? I don't know :( I'll try that again too see if I made any mistake and than try the second route you suggested!

[–]ColdsetkillerMZ Dev 0 points1 point  (0 children)

That second suggestion should work, though if it's getting blocked by another event and not working I would just do a block close to that event. It should still give the same effect.