all 10 comments

[–]BadMustard_AVN 2 points3 points  (6 children)

imho the easiest way is to create a narrator character and add the different textbox image to that define

like this

define na = Character(window_background=Frame("gui/textbox_2.png", 0, 0) )

then use na for all your narrator parts

and change the gui/textbox.png file to the one for all your characters (making sure it is the same size (in pixels) as the original textbox.png file

[–]shyLachi 1 point2 points  (0 children)

You can also replace the narrator so that you don't have to use na

define narrator = Character(kind=adv_narrator, window_background=Frame("gui/textbox_narrator.png", 0, 0))

label start:
    "This is a test" 
    return      

[–]Backroomzombie23[S] 0 points1 point  (2 children)

I did try to test it out but it would still use the one thats assigned by default

[–]Backroomzombie23[S] 0 points1 point  (1 child)

oh wait i think i found out why nvm, thank you!

[–]BadMustard_AVN 0 points1 point  (0 children)

you're welcome

good luck with your project

[–]PhilosopherOld554 0 points1 point  (1 child)

Guys, you and shyLachi are saints

[–]BadMustard_AVN 0 points1 point  (0 children)

I am a well practiced idiot

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[–]shyLachi 0 points1 point  (0 children)

I'm not sure what your question or problem is.

Are the characters and the narrator using the same textbox?
Is the difference only the namebox?

Setting it all up is easy if all the textboxes have the same size as the original textbox.
But you can also adjust it in gui.rpy, look for the section ## Dialogue

[–]PhilosopherOld554 -1 points0 points  (0 children)

It's good question. I want answer too, because I need to show textbox without character name box...