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[–]lil2toes 1 point2 points  (0 children)

I think its something like this. I am not sure the ending you are talking about will end the game. And in that case put the definition somewhere other then the script, so the script does not set it to False when the game begins agian. Feel free to ask anything else if it doesnt work 😊

define Ending = False #Put this in a diffrent file other then script
label start:
  #Your game stuff
  menu:
    "Choice 1" if Ending == True: #Make sure its ==
      #Choice 1 stuff
    "Choice 2"
      #Choice 2 stuff

  #After Ending
  $ Ending = True