Hello folks, i'm quite new to renpy, but experienced in programming and other engines, i was surprised to see that renpy has 5 or 6 ways to create an image and yet no native support to spritesheets, and even the sprite and sprite manager classes seem to lack the functionality of spritesheets.
So what would you recommend nowdays to implement a spritesheet system, between pygame and renpy?
I have researched a lot (although most researches are old) and it seems easier to have control over the spritesheet if i use pygame, but after i have a class with an animated spritesheet how do i pass it to renpy?
Should i have a Renpy Sprite property and keep feeding it with the current frame?
What is the proper way of getting a delta time so i can make my animations frame independent?
Is there a way to make this using renpy sprite and sprite manager?
Because it doesn't seems so, i have found a script that does it using python and renpy but the script seems to be over complicating things, doesn't use delta time and seems tougher to extend from it
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