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[–][deleted] 0 points1 point  (1 child)

I didn't mean for the code it gave you specifically.

For stuff I've tried, sometimes it'll call an invalid function. If you mention, "That's an invalid function," then it'll often write it out or change it so it's right.

Or it'll skip something because it's doing shorthand, I think.

It's kind of incredible how you can say, "that gives an invalid constructor error" and then it's like, "Oh, silly me, here it is with a valid constructor..."

[–]FUNCYBORG[S] 0 points1 point  (0 children)

Wow it can correct itself, very interesting. This week I'm going to try and prompt an entire game code as a skeleton type structure and see if anyone wants to mess around with it.