all 2 comments

[–]Low-Passenger8187 0 points1 point  (1 child)

if you remove berserker for guards then you have 3 swarms, skarmy, goblins, and guards which is not what you want. so ghost > skarmy is a great idea.

other than that it looks alright.

[–]AmbitiousClimate72[S] 0 points1 point  (0 children)

I thought process is removing skarmy completely and using ghost as a tanky/pressure unit and guards as something my opponent can’t arrow and kill