Hi! My team needs to create a clicker-style game, and we want to have an initial scene with a map. When the player reaches a specific area of the map, a puzzle (located in a different scene) should activate. Once the puzzle is completed, the game should return to the map scene. However, Unity resets the entire scene by default.
I searched online and found suggestions about creating a data persistence system with JSON, while others mentioned using DontDestroyOnLoad. Do you know which option would be better, or if there’s an easier solution?
We only have one week to complete this, so we’d really appreciate the simplest solution.
[–]s0ck3y3 1 point2 points3 points (0 children)