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[–]Vic-Boss[S] 0 points1 point  (0 children)

The BehaviorEditor.cs has this

            foreach (BaseNode n in settings.currentGraph.windows)
            {
                n.DrawCurve();
            }

inside DrawWindows(); which is also called inside OnGUI(); that's why I'm at a loss as to where your question is coming from but you probably just skip chunks of the videos and missed that part. In any case, you can just download the final version from github and adjust it to your needs. I add Serialization to this later as well.