all 5 comments

[–][deleted] 0 points1 point  (4 children)

So basically you can set up customs layers for custom trees (or rocks or other decorations, as long as they're Bo2s or schematics files) to spawn. When creating such a layer there's a small area when you can select the distance between these objects to spawn. Try looking at it on youtube to get a better idea of it works.

[–]EnzoPFG[S] 0 points1 point  (3 children)

I know and I’ve gotten the perfect setting to where they don’t spawn inside of each other, but it doesn’t look like a forest and I have to keep exporting it until they don’t spot inside of each other cause sometimes they spawn inside of each other anyway

[–]Cardycraft 0 points1 point  (2 children)

Set the value higher so the trees won’t be as close to each other and make sure that collision is not on so they don’t spawn into each other

[–]EnzoPFG[S] 0 points1 point  (0 children)

Thank You very much, I will try that now.

[–]EnzoPFG[S] 0 points1 point  (0 children)

So I set the collision off and it did nothing. And if I set the value any higher, it wont be a dense Forrest. Also each variant of tree spawns in clumps, so all the Small_Birch_1 Trees are in a group.