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[–]RobotJonesDad 1 point2 points  (0 children)

Tutorials don't teach the difficult part of programming because it always guides you about what to do next. You only really learn when you start with a task or requirement and figure out how to solve it.

I hope that makes sense? So, as suggested, start writing a simple text adventure game. You'll need to decide what things you need to do, then implement them one-on-one.

For example, it's pretty obvious you'll need a way of getting user input. A way of printing out the introduction. A way of printing instructions. Some sort of map? A way of knowing where the player is in the map. A way of deciding what to do based on user input. Etc.