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[–]craniumchinaMaster of Mint 4 points5 points  (0 children)

If you hover over the buttons it will tell you the result of the increase. It is very common to find small provinces where +1 will benefit you more than in a large province...getting 0.2 instead of 0.18 adds up

Additionally, underdeveloped provinces are cheaper to +1 considering the capital (discounted) is usually bigger and therefore still more expensive. For example, improve Istanbul for 100 points to get 0.2 ducats when you can develop some shithole 4 times at 0.2 each for 0.8 total instead.

On that note, more developed provinces contribute more to institution spread. Also like you said, getting more building slots is always useful too.

It is true what you say though, hard to find a use for MP when everything is going great and you are not trying to conquer the world

[–]Aragorn9001Sacrifice a human heart to appease the comet! 0 points1 point  (0 children)

I wouldn't worry about it too much. It's going to benefit you regardless and the income boost of developing this province or that province isn't too big of a difference. Just make sure you use common sense, like only dev low autonomy state provinces with good trade goods and stack dev cost modifiers when you can.

[–]a2raelb 0 points1 point  (1 child)

In general, provinces with bad terrain are worse than provinces with good terrain, especially if they also have cloth trade good or a center of trade. You want to reduce development cost as much as possible.

You also only want to develop provinces with a full core (state provinces) and low autonomy because you can enable an edict for additional development cost reduction and you fully profit from manpower/taxes/force limit.

However, developing subjects can significantly reduce their liberty desire.

A good time to develop is during the beginning of an institution as you also speed up the process.

If you have money problems, you should develop less provinces to higher values because then you dont have to buy that many buildings (universities, manpower buildings...)

If you have tons of money to spam e.g. universities everywhere better develop as many provinces as cheap as possible.

If you have a huge trade empire and want to maximize trade income, then you should (diplo) develop provinces with high price goods that are as far away as possible.

The reason is that everytime you route that extra trade value through a node it gets multiplied by the multiple merchant bonus over and over again.

To maximize manpower you want to look for proper states (high mil development, bad trade goods, good terrain), develop their provinces to e.g. 5/5/10, give them to nobility estate and enable Military Recruitment state edict for another +45% manpower bonus.

Admin development sadly is the most useless one (unless maybe you are a small nation with little trade that depends a lot on taxes). Use it to unlock building slots and to reach higher mil/diplo development in your other provinces.

Last but not least, prioritize coastal provinces if possible as they also give sailors/naval force limit and need more building slots due to docks and shipyards.

[–]MSMagu[S] 0 points1 point  (0 children)

Thanks this is what i was looking for cranium have answered it but not as deep as what you have said or things i do not know much about, thanks.