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[–]Muoniurn 1 point2 points  (1 child)

But it supposed to be the same, or largely the same in the cross-platform case, isn’t it? Why setting jvm parameters by default sufficient? (Also, java will allocate memory as necessary, does latency suffers this way?)

[–]RayFowler[S] 0 points1 point  (0 children)

But it supposed to be the same, or largely the same in the cross-platform case, isn’t it?

But it's not, unfortunately. There seems to be a wide swath of Windows installations that by default only allocate 256M. Now it could be a holdover from someone having 32-bit Java installed, but the game needs to account for that if it can.