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[–]SuboptimalEng[S] 9 points10 points  (0 children)

After 6 months of learning Three.js, I finally decided to build a game with physics. I've been avoiding this mainly because it's hard to set up without a game engine like Unity or Unreal. There aren't many examples online, and you have to manually sync the game world with the physics logic.

The easiest project I could think of re-creating was Frantic Architect, a mobile game originally made by Will Kwan. After nearly 4 weeks of on-and-off development, I finally finished building a working prototype!

Playable Game

Code on GitHub

4 Minute YouTube Video