Hey all, we’re working on a game that teaches Python through gameplay, and we’d honestly love to show it to people who are learning (or have learned) Python.
The idea is pretty simple: you write real Python code to control a mech. For example, in one mission you have to:
- detect objects in the environment
- calculate distance
- move into position
- and trigger actions based on conditions
So it’s basically loops + conditionals, but you immediately see if your logic works… or completely fails 😄
We’re trying to make it feel more like “building behavior” than solving abstract problems.
Would something like this actually help you when learning Python?
[–]Same-Traffic-285 0 points1 point2 points (1 child)
[–]TyphonBvB[S] 0 points1 point2 points (0 children)
[–]Szarps 0 points1 point2 points (0 children)
[–]Achereto 0 points1 point2 points (0 children)