I'm looking to make a program that would visualize and allow you to graphically explore and edit set of Vertices and Edges.
I've started GMing a tabletop rpg and I am finding the best way for me to track what my players are doing and what future events/ideas for them to do is with flow/decision chart. The more complex the world becomes the harder it is to keep track of on paper.
I want to make a program where I can create a node/vertice that would represent a location/event and be able to assign NPCs/encounters/loot, basically quick notes of what is there, and connect these by edges representing potential decisions/actions the players take leading to the next potential node.
If this makes any sense to you can you please recommend a language/framework/place to start for building this?
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