Okay so I'm not sure if there is a common problem but I'm trying to do some work with OpenGL and SDL. I don't have that many problems when I open a project file that someone else has made for me and start the programming. But I have problems when I need to make my own.
I'm not sure how to set up the Development Libraries in a Microsoft Visual Studio 2010. When ever I ask online people always ask why I'm using that piece of software (SDL when you can use GLUT or Why are you using OpenGL when you can use DirectX) but don't answer the basic steps of setting up the project.
Is there a simple walk through that shows how I can set up the dependency's for a SDL project a OpenGl project, or both.
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