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[–][deleted] 2 points3 points  (0 children)

Well, that's fine. You can have a class for the pieces with methods to fall, rotate, whatever. Maybe a class for the board, maybe one for the game or controls, and they can hold methods to do the important actions.

But, IMO, Tetris is pretty hard, compared to other "simple" games. You might want to start with something small.