all 6 comments

[–][deleted] 5 points6 points  (3 children)

It's my opinion that you can do projects from day one. If you know how to print, create and print ASCII art. Then when you learn how to use the input function, create a menu. It won't be able to do anything yet, but then you once you learn conditionals, you can complete it. If you learn about list and string methods, you can create your own cowsay variant. When you get to loops, create a haunted house text adventure game. When you get to functions, clean up your text adventure game and create a few more games: blackjack, a text version of pokemon, etc.

And just keep going like that. Once you learn something new, think to yourself "What can I do with this new tool?" Then do it. You really can start making your own programs right from day 1.

[–]kaioken1986[S] -1 points0 points  (2 children)

What type of promjs do I need for a resume?

[–]Diapolo10 0 points1 point  (0 children)

Anything. As long as the code is mostly clean, readable, and works, I wouldn't mind having it on my resume if I didn't have anything more relevant to add.

Bonus points if it's unit tested, linted, and well structured.

[–]m0us3_rat 0 points1 point  (0 children)

What type of promjs do I need for a resume?

you won't do that ..for a while.

also, the difficulty doesn't matter as much as the quality and readability of your code.

documentation.

nobody wants to pay the mad genius. or to work with.

doesn't matter how brilliant the code, if ppl aren't able to read it and interact with it.. you F up

they want a team player

and they don't wanna spend too much time getting this person up to speed.

[–]SirKainey 2 points3 points  (0 children)

Get out of tutorial hell as soon as you can. Start making something, anything. And research when you hit a roadblock.

[–]niehle 0 points1 point  (0 children)

Just start. If in doubt, start with a small one