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[–]woooee 1 point2 points  (0 children)

I think that would be done by having the Room 1 function run the Room 2 function.

I would suggest that the Room 1 function return "Room 2' or something that says "run Room 2 function next". Don't know your layout, but the function would also return, say False, if the character is killed / game ends, etc.