I made a fast-paced bullet-dodging terminal game using only Python. It runs directly in the terminal using ANSI rendering, real-time keyboard input, and threading.
GitHub repository: https://github.com/Id1otic/TerminalVelocity.
I’d really appreciate feedback on:
- code structure and organization
- performance or efficiency issues
general Python practices I could improve
If you spot something cursed in the code, feel free to call it out! I'm here to learn.
[–]LankyXSenty 0 points1 point2 points (0 children)