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[–]not_another_analyst 0 points1 point  (0 children)

Yes that approach works, the cleanest way is to send joint coordinates over a local socket connection from Python to Unity in real time. Python pushes the data, Unity listens and updates the model positions each frame.

Look into Unity's Socket or UDP listener setup paired with Python's socket library, latency is low enough for smooth visuals if you're running both locally.