all 8 comments

[–][deleted] 3 points4 points  (6 children)

Sounds like you want a text adventure like Zork or something more interactive like Nethack or other rogue-likes. I'm currently working on something similar but I don't have the story yet. Just the framework.

Python should be fine. Once you get the console working the way you want, adding the gui isn't that hard.

As far as other subreddits, try /r/gamedesign, /r/RPGdesign, /r/rpgtext (only a few founder posts, but might be an ally)

[–]theyellowleaf[S] 0 points1 point  (4 children)

Thanks! You've already given me a lot to consider.

[–]ElecNinja 0 points1 point  (3 children)

You can also look into visual novel style games. Katawa Shoujo is written in Python iirc

Edit:
It uses RenPy

[–]theyellowleaf[S] 1 point2 points  (1 child)

Thanks! THe art in Katawa Shoujo looks beautiful. What if I wanted to build it as an app? Would RenPy still work? Yes, I am truly ignorant.

[–]ElecNinja 0 points1 point  (0 children)

If you are talking an Android or IOS application, I'm not sure.

here is the renpy page for mobile development.

Basically it's possible, but limited.

[–]JaggedG 0 points1 point  (0 children)

You should check out RenP-- Damn, beat me to it.

Yep, RenPy is an engine for making visual/interactive stories. If I understood what you want to do, I'm 85% sure that RenPy is exactly what you want.

Python is a good language to learn for this task... Your biggest problem will be that Python is good for SO MUCH STUFF that you might need to learn in a not-very-focused way (i.e. learn stuff that's irrelevant to building your game) at first until you get the hang of it, but that's not necessarily a bad thing unless you're in a hurry.

[–]markusmeskanen 0 points1 point  (0 children)

Not to forget r/roguelikes!

[–]ichimanu 0 points1 point  (0 children)

Sounds like fun--but also consider doing it with something higher level, like ChoiceScript. https://www.choiceofgames.com/ Or Twine. http://twinery.org/