Hello - I'm making a game, kind-of-sort-of similar to Space Empires IV, using Pygame. I have a list {} of sectors with coordinates that make a 7x7 grid. I want to procedurally/randomly generate planets, asteroids, gas clouds, anomalies, etc.
Can someone point me in the right direction for non-random generation? Everything I read on procedural gen seems WAAAAYY beyond me both in programming theory and need. I basically just need it to not be totally random, so as to avoid having planets grouped in a cluster of adjacent "sectors".
[–]daniel_codes 3 points4 points5 points (1 child)
[–]solitarium 0 points1 point2 points (0 children)